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[WIP] Gizmo Rocketry Concepts


CluelessModeler

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It's not that bad, not to mention those particles can wait. Let's get the Minotaur out first.

Oh, and BTW, what happened to Minotaur I from the OP? Do you intend to convert it someday? I think it could use some adjustments, but it looks pretty good.

Also, check this out: http://space.skyrocket.de/doc_stage/haps.htm

HAPS upper stages are used on Minotaur rockets for orbit corrections. Would be handy, seeing as those are pure solid launchers, thus making precise insertions very hard, near impossible without plugins or an external calculator. HAPS would help with fine-tuning the orbit.

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It's just a Sphere, I cut it in half, mirrored it across the z-axis, now it's pill-shaped. I just use convex collider in Unity. Am I wrong for doing that?

Don't do that. Use Unity's built-in capsule collider. Whenever you can, use the built-in colliders (box, capsule, or sphere), they're MUCH, MUCH cheaper on resources than mesh colliders.

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