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Intercepting keyboard events


gcewing

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I have a part with a GUI window that needs to intercept keyboard events when it has focus.

The window is receiving the events okay. My problem is that they *also* trigger whatever actions are bound to the keys in the main game. I don't want that to happen!

I've tried calling Event.current.Use() in my event handler, but it doesn't seem to make any difference. The game seems to either ignore that or respond to the events before passing them to my window.

Anyone have any suggestions?

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