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model 2 animation distance


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heyho,

i just started a few days ago with modeling/developing parts for ksp.

but now i don't understand how i can change this huge distance between the nozzle and the animation.

here my definitions from the parts.cfg


// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, running
fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, flameout
fx_smokeTrail_medium = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, running

9Av083f.jpg

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Visual effects positions are determined by the fxOffset property of ModuleEngines relative to the object specified in the thrustVectorTransformName property.

eehm, can u explain this in a easier way?

where can i find/use ModuleEngines and set/change their properties?

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