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Tweaks to Career Part Costs


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First of all, I haven't been hindered at all by part costs being too high, and I don't know if that's a game limitation or I just haven't hit a max yet. But having more stringent costs would certainly add another dimension of choosing parts more carefully (and getting rid of unnecessary parts).

Second of all: a use for reusability. I think that every part you manage to get back to Kerbin without exploding (landers, science labs, SRBs even if you put parachutes on them) should be able to be reused again at no part cost. HOWEVER, that doesn't mean they should have no cost at all. Since we can recover crafts/parts landed on Kerbin. Retrieval of craft by the tracking station should accrue a cost specified by their locations on Kerbin, and how heavy/difficult it would be to transport. I'm thinking something like:

0-50 cost for something within 100 km

50-1000 cost for same continent

(50-1000) x2 for something in the ocean

1000-2000 for something on another continent/really far away

Really then, reusability could be useful if you land in a location not totally cost-ineffective to retrieve something from.

Maybe a cost formula: C = (d x m)/constant + C if in an ocean

where C = cost, d = distance, m = mass, and C is doubled if the craft/part lands in an ocean.

Food for thought!

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