Jump to content

High Latitude


Recommended Posts

Hi,

to get all the science you need to land in some non-equatorial regions of Mun.

To get to Low Munar Orbit, whit is the most effieicnt launch?

is it just point east? or should i point towards the angle of inclination my orbit will end up? is that just my latitude?

To get back to Kerbin, what is the most efficient launch?

cheers,

RBS.

Link to comment
Share on other sites

Launch to the east (because you get a free speed boost from the rotation of kerbin). Do your rendezvous with the mun as normal. When you first enter the SOI of the mun, set a maneuver node down and change your inclination there. At this point it should be very cheap (Low DeltaV maneuver.) Hope this helps.

Link to comment
Share on other sites

Hmm,

not sure you've answered my question.

Assume I am on Mun at a latitude of 60 degrees north.

If do my gravity turn towards a heading of 90 (east) surely that is ineffecient as the craft will "fall south". I would have thought that another heading (120 ?) would be more effecient.

RBS.

Link to comment
Share on other sites

There's no way to get an equatorial orbit when you're not launching from the equator, so no matter what you'll do you'll get an inclined orbit. Also, the mun rotates so slowly that unlike kerbin, it doesn't really matter which direction you choose to launch as far as dV to orbit matters.

For your transfer back to kerbin, you'll need to wait for the mun to move around in its orbit until your orbit lines up to where your orbit lines up with the mun's prograde and retrograde directions in your orbit to get the best efficiency. (When you're on the equator, that's all the time. With a polar orbit, that's twice a munar orbit.) If you can line up your inclination at launch to do that, you'll save some time!

Link to comment
Share on other sites

For direct ascent from a latitude to the least energy orbit you want to have an inclination to match your latitude. If you launch from 53*N then you would launch on a heading of 90+53 southeast assuming the body isn't rotating.

For arriving at the Mun inclined I've found a free return trajectory (a whopping 20m/s extra) from a slightly (how much?) inclined LKO will result in a capture up to polar on the Mun. The vertical (out of plane) speed when you hit the Mun's SOI minus the fact that the gravity brake slows your lateral angular momentum bends your orbit up quite steeply.

Link to comment
Share on other sites

The ground track of a satellite is pretty much a sine wave. You want to burn along the tangent to the ground track; if you want inclination 60 and you start from 60N, that means you should start burning due East. Prograde will soon deviate from eastward; keep burning prograde for your heading (and, on Mun, probably for your pitch also, given how low orbital velocity is). When you cross the equator is when you'll be heading 60S -- that's the descending node.

Link to comment
Share on other sites

A few people here seem to have the wrong idea, when you launch from ANY latitude, to get the lowest inclination you ALWAYS launch due east or west, otherwise you add the difference in your heading to your latitude to get a higher inclination (and launching towards the equator doesnt work either), feel free to quicksave and test it

And as for the easiest way to return, raise your apoapsis high, towards the edge of the muns SOI (without escaping) with your equatorial ascending or descending node as close to the AP as possible, then adjust your inclination and return home as normal, sure youll spend more fuel, but it beats waiting half a month in orbit, and the extra fuel isnt mucb, considering your trans-kerbin ejection will cost much less Dv from a higher orbit (since youve already climbed up through muns SOI)

The only hard part is finding a good landing spot near the north pole, because those mountains are trecharous

Link to comment
Share on other sites

Lowest inclination yes. Least energy requirement, no. And that assumes impulse maneuvering. Cushioning your fall toward the equator over a long burn can ultimately reduce your inclination to zero if you reach orbital speed just as your cushioning stops, but that takes much more dV.

Link to comment
Share on other sites

I never change inclination when returning to Kerbin from the Mun. You end up in Kerbin orbit anyway. I always launch East. Lifting off in the opposite direction the Mun is orbiting Kerbin is not really adviseable, I think. Exiting the Mun Influence in the opposite direction is what is probably better a proposition.

Just get a Munar orbit and check with a node which Munar Escape gives the best orbit around Kerbin. If you've got low fuel, keep in mind you only need to get the periapsis into Kerbin atmosphere (<75km). The craft will go down eventually then.

Link to comment
Share on other sites

If you have delta v to spare, launch any direction and burn to exit Mun's SOI in Mun retrograde direction.

If you want to perform most efficient maneuver, launch towards the Mun's prograde/retrograde point. That is the point on Mun surface facing exactly prograde or retrograde direction of Mun's orbit. You may not have lowest inclination but that's irrelevant because this orbit is parallel to Mun's orbit and you can eject from that in direction parallel to Mun's orbit which is the most effective ejection direction.

LsWTmk9.png

Edited by Kasuha
Link to comment
Share on other sites

If you have delta v to spare, launch any direction and burn to exit Mun's SOI in Mun retrograde direction.

If you want to perform most efficient maneuver, launch towards the Mun's prograde/retrograde point. That is the point on Mun surface facing exactly prograde or retrograde direction of Mun's orbit. You may not have lowest inclination but that's irrelevant because this orbit is parallel to Mun's orbit and you can eject from that in direction parallel to Mun's orbit which is the most effective ejection direction.

Enlightening. Thank you.

Link to comment
Share on other sites

It's best illustrated by starting in a circular orbit around the Mun (it's important that it's circular) and making a maneuver node to exit Mun's SOI with some prograde amount. Keeping the prograde value constant, as you drag the node around the orbit you'll see what effect your exit direction has on the resulting orbit around Kerbin. The most efficient will produce the most eccentric (or most westward if you really overpowered it) skinny resultant orbit around Kerbin.

Link to comment
Share on other sites

The ground track of a satellite is pretty much a sine wave. You want to burn along the tangent to the ground track; if you want inclination 60 and you start from 60N, that means you should start burning due East. Prograde will soon deviate from eastward; keep burning prograde for your heading (and, on Mun, probably for your pitch also, given how low orbital velocity is). When you cross the equator is when you'll be heading 60S -- that's the descending node.

Thanks, that is clear.

RBS.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...