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three generatiuons of mun landers show me your most awesome mun lander designs


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all mun landers must be 2 staged and be able to dock the smallest doesnt need to carry a rover show me your most awesome designs.

show 3 mun lander from small to big.

M5OkuZx.jpg

biggest

xvCsiAH.jpg

medium

51278FBABFA7C26BCB71E33629A2C53634FBCE94

smallest

ascend stage

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for the smallest I have been inspired by kosmo-not awesome mun lander

AB234C7A04D63FE24F72788995FD748D13CD3964

medium

48C556252A8AC9C52869665B04D930F9AF5C70A5

biggest has I have been inspired by mulbin awesome munbug

Edited by deadelitezealot
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I like the last one the most really awesome mun lander and the second one is awesome too do you have a download link?

I wanna try out the last mun lander looks really awesome nice job

Link is in my sig. Needs stretchy tanks and procedural fairings but included in the download is a stock lander and CM to put on top of your own lifter if you want to stay stock.

I`m working on KerPollo 7 which has a better lander and the lifter looks more like how it should. Might be nearer christmas when I release it though. Bit busy lately.

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I recently did my first Mun and return mission. No rover but here it is anyway. I like posting screenshots. I could always stick a docking port on the bottom of the poodle I suppose...

6AC640A428F14AAA6599929BA4F7B666D095FA82

818F18F04E5A5F325318B5B1AB1054A2CDEF1181

03DBE98432CE1E968B46B8BF5F0C0ED407A9FEA5

31BAA270568A29E11A68C84065C2DB1144B45AFF

399A54EFC9EAA421554CBEE68AC7AF2643CA1B59

370CA248236C23792C8FD9BEDF388D0F8A2D5261

F2F1924552533E8D435B18314F8B0CBC0AE845C4

Edited by Monkeh
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My latest version no longer has the comms antenna or any scientific instruments, but apart from that is unchanged. I'll see if I can separate it from the launch vehicle in the VAB and save it as a sub-assembly for you.

ETA: Here it is Eagle Lander craft

As said above, the entire lander has enough fuel to land and return to orbit. I usually have my command module at about 25000m orbit. If launching just the ascent stage, the decoupler and ascent engine should be in the same stage to decouple and fire at the same time. I usually start at about 2/3 throttle as it doesn't take much being so small. Before throttling up prior to staging, remember to deactivate the lander engine. The ascent stage doesn't have a lot of fuel, but as long as you are not wasteful, you have enough to return to orbit (25k) and rendezvous with a command module. It isn't fitted with RCS, so I do final manoeuvring for docking using the command module.

Have fun.

Edited by Scarecrow88
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My latest version no longer has the comms antenna or any scientific instruments, but apart from that is unchanged. I'll see if I can separate it from the launch vehicle in the VAB and save it as a sub-assembly for you.

ETA: Here it is Eagle Lander craft

As said above, the entire lander has enough fuel to land and return to orbit. I usually have my command module at about 25000m orbit. If launching just the ascent stage, the decoupler and ascent engine should be in the same stage to decouple and fire at the same time. I usually start at about 2/3 throttle as it doesn't take much being so small. Before throttling up prior to staging, remember to deactivate the lander engine. The ascent stage doesn't have a lot of fuel, but as long as you are not wasteful, you have enough to return to orbit (25k) and rendezvous with a command module. It isn't fitted with RCS, so I do final manoeuvring for docking using the command module.

Have fun.

I`ve adapted your lander concept and made an escape pod using the one man can, 4 legs a few donuts and a small engine. I plan on fitting them to use as microdropships to add crew to bases n stuff. It`s pretty much your ascent stage with legs and either 1000Dv or 3700Dv (with droptanks for Tylo et al). The larger version with drop tanks can land on Duna and then return back to Kerbin...

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