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Just some idea's need some feed back on.


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Hey guys, need some feedback on ideas of a mod I've been thinking about giving a go.

I'm new to writing code and have zero experience but I do have experience to modeling and texturing models. I have used GMAX and not unity but I'm sure I can get the hang of that with out too much trouble.

But as for the ideas for feedback... Creating kind of like a large mod, that includes life support (need help writing resources which I do not think that is too hard). Adding a new form a fuel with a new series of engines that runs off of new fuel that was I mentioned. Along with new command pods and a whole set of other essential pieces basically.

Station parts and maybe base pieces. I realize this is a very tall order and would take a lot of work but I need help with the coding part of everything also I have no former expereince in unity only in GMAX and sketchup.

So a few questions.

1. Is it possible to model stuff in GMAX or Sketchup and import and fine tune in Unity?

2. Can I get a link to a Good tutorial on Unity.

3. How hard is creating new resources.

4. How hard is writing CFG files for parts such as command pods?

Thank you guys in advance for any help that I recieve! :)

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As for your questions...

1. yes..depending on what 'fine tune' is to you. Unity will import alot of different file types for models.

2. http://forum.kerbalspaceprogram.com/threads/25013-Compilation-of-modding-information-links-for-0-19-20-21-22-Last-update-23rd-Nov

That has alot of KSP specific info...past that there are alot of good links on unity forums.

3&4. easy as can be, you can look at Squad configs for both these things and figure what you need to do....config stuff is the easy part of modding =)

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As for your questions...

1. yes..depending on what 'fine tune' is to you. Unity will import alot of different file types for models.

2. http://forum.kerbalspaceprogram.com/threads/25013-Compilation-of-modding-information-links-for-0-19-20-21-22-Last-update-23rd-Nov

That has alot of KSP specific info...past that there are alot of good links on unity forums.

3&4. easy as can be, you can look at Squad configs for both these things and figure what you need to do....config stuff is the easy part of modding =)

Awesome that was a quick reply with some very useful information in that link!

It seems that making the life support part of the mod would be the easiest. I can make the resources relatively easy but how would I make Kerbals use these resources such as "water" and "food"

Lastly how would I COMPLETLY update my KSP folder using steam? Deleting local contact from the Steam menu and reinstalling?

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Making life support resources is easy...getting kerbals to use them would require a plugin, and that I cant help with, I cant code to save my life.

You can go through Steam to delete KSP and reinstall. What I do is install with steam, then make a copy of install folder to your desktop and play from there. Not only is it easy to get into the folder to install mods and make tweeks, but iy leaves you a clean install waiting in steam folder to be copyed again if need be. Plus you dont have to worry about steam auto updating ksp and leaving it possibly unplayable due to mods being installed that need update as well.

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Personally, I have an additional setup for testing which is basically a copy of the KSP subtree but with the Squad parts trimmed right back to the minimum half-dozen or so needed to launch a rocket, so it loads in seconds rather than minutes. Exactly which parts are needed depend on what you're working on.

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for plugin development start with following this playlist those will give you the basics of plugin's for ksp.

there are probly a lot more but this is where i learned the principles.

this uses an older version of ksp but that wont hinder you since not much changes (for these tutorials).

for cfg files:

http://forum.kerbalspaceprogram.com/threads/34013-0-20-PartTools-GameDatabase-and-new-features

this could be usefull to. (still wip tho)

http://forum.kerbalspaceprogram.com/threads/43561-WIP-KSP-part-cfg-file-writer-script-for-unity

Edited by DSSP
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