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Quick question about modelling struts and other 'gantry' like objects.


JSArrakis

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Hello Im pretty new to modelling for KSP and I wanted to create some struts and strut details for various parts that Im working on.

I noticed some examples of some "finely detailed" struts. most noticably the Wayland Station Rings, and the railings on both the antimatter tanks in the KSP Interstellar mod and the different hab modules in FusTek.

Now Im pretty sure I can recreate these pretty readily, but before I proceed I need to know if there is a maximum poly count that I need to consider when creating models like this for different finely detailed things. If anyone knows the details on this subject, Id be very grateful.

Thanks,

Arrakis

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