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I would like to ask you to configure your computer for advanced players.


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KSP is a 32 bit game, but it needs the ENTIRE 32 bit address space to handle large ships. Your OS will need some memory as well. I would recommend a 64 bit OS, and at least 6 gig of ram, so that KSP can have a full 3.5gig all to itself, and your OS can have another 2gig to run in. From there, the faster the machine, the better your experience will be. I run with ships approaching 1000 parts. But I have a fairly nice engineering workstation, not a PC.

Most of the time a ship sits on the launch pad with a large number of parts, and the number of parts reduces as you progress through the mission, so I'm starting to think that the most enjoyable gameplay is to start the game with the graphics turned all the way down for liftoff, then as soon as my craft splits off into smaller mission sub-craft, I should save the game, and restart with the graphics settings turned back up. To avoid crashes, try to keep memory consumption of the game to below 3.3gig. Keeping in mind that some activities will boost memory consumption. turning graphics from highest to lowest rendering levels will make a 900 part ship mission go from a constantly crashing 3.5 gig of memory consumption, down to only 2gig memory consumption.

But even parts that are not on your ship consume memory, and the textures used to give them realistic form can take up a lot of memory whether you use the part or not, just having it installed in the game uses memory. I haven't tried this yet, but at the beginning of this thread there are hints on how to reduce that, and I will be looking into that myself.

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I'm getting interested in understanding of performance. I have 2.5GHz CPU and 3 year old economic graphics card. Playing in FullHD with medium graphics settings.

Launching 2000 parts ship gives a bit of ~5fps slideshow.

1000 parts - is more controllable but with clearly visible framing.

It could be an issue flying such big ships but for me it is ok to have a few minutes of low fps during a launch. (For example my Eve lander has about 1500 parts on the ground)

Although high part count prevents using physical time warp. (clock gets red :( )

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