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The kraken struck back


Boris_T_Roach

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And bit off the 3 nuclear engines powering my Kerbin-mun freight shuttle ship :(

Cue a brave rescue flight by Bill, Jeb and Bob to pick up the stranded shuttle crew from Munar orbit, prush the disable ship and cargo into a disposal orbit, then return to KSC and find some idiot has lost the plans for the Munar freight shuttle. :(

Boris

"Oh well, some days you're the pigeon, some days you're the statue"

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Was it one of those Kraken attacks whereby you stop warping and the engines just fall off for no reason? I've had that happen with smaller rockets using LV-Ns before :(

I was warping time during an eva as a Kerbal was break dancing on Mun's surface, and there was a cloud of dust. Suddenly 2 of my 24 Mun Man mission had vanished....the Kraken had ate them it is the only reasonable explanation.

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The main culprits behind spontaneous unplanned disassembly when in a stable frame of reference (or in layman's terms, things falling apart when they have no good reason to) are physics-less parts and model load jitter. The former tends to happen when you have certain parts (most notably the cubic octagonal strut part) in the midst of a ship's construction; this tends to result in bad things all on its own, and during docking often results in the ship just ripping apart. Model load jitter is a lot easier to identify: when an object is loaded into the physics engine, it has its coordinates corrected very quickly by the engine. This causes the craft to jerk about a bit as it adjusts to its new real-space position. On the surface of a body, if the shift is too dramatic, this will cause explosions.

The former problem is apparently being fixed (or has been already for 0.23; I don't know for sure). The latter problem... well, that will require a bit of a rewrite in positioning logic when loading physics models. A sanity check for "is this object impossibly positioned" would probably be helpful.

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I had the Kraken separate my ejectable cockpit from the decoupler while taking off from the runway. Not at the decoupler end, but at the RCS tank and parachutes. Sorry Bill, we'll miss you. A 300m drop into water with no brakes does that.

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I've noticed a sharp increase in Kracken attacks in my own play through. A space plane lost large portions of its wings during a landing approach (the terrorist group G.L.I.T.C.H. claimed responsibly for bringing down the Pelican).

I've also had two rockets explode on the launchpad BEFORE the physics loaded (it was like watching Wile E. Coyote standing in midair for a moment before falling :D).

Strange stuff.

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My home desktop has had the Kraken take up permanent residence under the KSP launchpad. He just reaches up and snacks on parts of any ship over 600 parts. Seriously, heavily-strutted boosters (that work without so much as a jitter on my laptop, mind you) just casually falling off and exploding... o.o;

But hey, minimal-part challenge is good building practice, right?

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Well Mun freight shuttle 2 is now in orbit, complete with hitchhiker pod, large docking ports, extra struts on the engine pods, emergency solar panels if the main ones get torn off during aerobraking, extra batteries, a mechjeb pod, 3 SAS units on the engine pods, extra RCS fuel tanks .. but no actual RCS nozzles.......... ;.;

Boris

Time for a disposal orbit... and Mun freight shuttle 3 :rolleyes:

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It happens. I just use it to RP a catastrophic structural failure, and enjoy the rescue mission it creates :)

What happens though when the "Kraken" eats the Kerbals as well? Happen to me while doing a mass Mun mission, I had all 22 nearly out for an eva and then a cloud of dust appeared......and two Kerbals vanished.

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