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Unity to KSP problems


Crozius

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First off, I am modeling in blender, exporting as .dae, importing to unity and then exporting to .mu.

http://imgur.com/a/ZPAzT

The problem I'm having is the parts seem to have strange origin points and just won't line up right. I was able to kind of "force" the main chassis part into position with rotations but the tail just won't work.

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