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Little thing I'm working on


Moustachauve

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Here is a little thing I'm doing in my free time with unity. I though I would share it with you to have your thoughts and comments.

I plan to make a little game that will look like Minecraft, except in 2D (I am using Minecraft's textures now, but I will change them soon enough).

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What do you think of it?

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What do you mean by this?

Punch wood, get planks, make crafting bench, make sticks, make wood pickaxe

Is it going to have the same crafting system? The same idea as mining out the same materiias and the only objective is to build structures.

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A game based off another is better than no game at all! I spent the entire day trying to get a perlin noise function to work with my voxelly thing I'm making. To little avail.

I know that feel! I would love to make a class for each type of block in the game so I can instanciate them to spawn them or have a couple of static constant like maybe the time to break this kind of block, but I can't get it to work! It is my first time with unity and my first attempt making a game. I also have some annoying clipping glitches with the edges of each block on the vertical axis. I hope I can get this to work

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I know that feel! I would love to make a class for each type of block in the game so I can instanciate them to spawn them or have a couple of static constant like maybe the time to break this kind of block, but I can't get it to work! It is my first time with unity and my first attempt making a game. I also have some annoying clipping glitches with the edges of each block on the vertical axis. I hope I can get this to work

I want to do the same thing with mine once I've implemented generation! Currently I just instanstiate cubes it using

GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);

so that I don't have to keep a Prefab stored, that should keep size down as I want to try and keep things mostly procedural. Texture2D is a surprisingly powerful class-thingy, it would let me just define a texture with an array, or I could make those generate from perlin noise as well. But I think you could go a few different directions with this game. Whatever you do keep going!

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