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IEB Mission Reports!


panzerknoef

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This thread is for those who have entered in the International Eve Base project. They can post there pictured and stories of there missions in this thread. The actual discussion about the project can be found here: http://forum.kerbalspaceprogram.com/threads/65467-International-Eve-Base-V1-2

The original base:

VfymIlP.png

Edited by panzerknoef
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Well here is my Eve plane mission report.

I did not have any pics of take of so here is my one when I did a braking burn at eve.(I didn't bother aerobraking because I had 3000 Dv.)

8OqyGvb.png

Then I dropped my orbit to a 140000 orbit. then I descended down to the base but over shot by a bit.

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Then I had to fly 40 kilometers there.

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The first landing I soared over the base so I had to turn around and comeback.

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KH4hlKY.png

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I'm incredibly interested in how you got a plane to fly 40km on Eve. I can't imagine having the fuel to do that without a jet engine - but they don't work on Eve. Can you tell us more about that craft?

I started at a high altitude and mostly glided the way down only using fuel to give the plane a little push to keep it going.

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I present to you:

KERBAL KORN!

The instant deployable mobile colony ship. Each pod detaches from the frame as it comes down, sepratrons fire to move it away, and the parachute opens and the kerbals land mostly safely on the surface. The pods are designed to drive about and link together into kerbal korn trains.

At the end of the mission, one pod was completely lost, and one had a broken wheel. Otherwise, flawless! THat puts in the neighborhood of 22 kerbals on the surface.

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Diving into the eve atmosphere

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separation!

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its beautiful!

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The full gallery:

http://imgur.com/a/N1A5P#10

Lets try this links:

http://ge.tt/api/1/files/204J7m81/0/blob?download

Edited by thiosk
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  • 3 weeks later...

Hi everyone! I thought I'd give a helping hand to those who would like to expand orbital operations around EVE in the future.

My addition is the "IES Serenity"

She's a heavy duty interplanetary transport carrier, capable off taking fuel and equipment to Eve and returning to Kerbin.

Regrettably, because of long work hours and an unpleasant visit from the Cracken half way to Eve, I didn't have time to actually unload the cargo, and because of that she is currently a little over the 100 part limit, but is situated at a relatively high orbit around Eve, so she shouldn't bother anyone who doesn't want to get close.

A nice pic when empty:

screenshot73_zpsdec29f2d.png

And one while packed:

screenshot93_zpsd64817d6.png

And a view from the pilot seat:

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The main body was assembled in orbit from three sections:

- Cargo Rail

- Control Section

- Engine Section

The Cargo is:

- Two orange tanks

- Two RCS blocks (5 large RCS tanks/block)

- Two Orbital builder Tugs

- Five Kerbals

Some more pics:

The Cargo Rail:

screenshot66_zps577f0d48.png

The Control Section:

screenshot68_zpsb10634c0.png

The second Tug comes in for docking moments before the escape burn for Eve:

screenshot79_zps0d26994b.png

Burning off some speed on approach:

screenshot92_zps43155706.png

Originally I meant to haul the fuel over to Violet station, but I ran out of time :( and already felt bad for hogging the game for another day, so this fine job will fall on someone after me.

All in all, if someone has orbital building i mind, everything he/she needs should be there now.

PS: If you want to fly it back to Kerbin and use it again:

- Top up the fuel a little before you start. Without the heavy cargo it should use way less fuel on the trip back, but better to be sure.

- On the side of the command section there are two normal size docking ports. Those are for extra fuel canisters (3x FL-T800) that can be dropped off mid flight. There is a saved craft that carries two of those up to orbit and can dock them to the ship.

- When packed with cargo she is very heavy and very slow. Don't rush her. :P

Other pics:

Link

Edited by Szkeptik
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So I'm prepping for this weekend to be a massive mission. Specifically the start of a third base of the modular type. Now, for that to all work I need to find a very large area that is all close to the same plane and close to level. I outlined the mission plan I had in my mind over in the main thread and thought it'd be good to share some details before the actual mission commences, which will be at 0900 EST tomorrow.

Just thought I'd post a short mission briefing for everyone.

So a little while ago, Panzerknoef PMs me, saying I'm up. Perfect! I was meaning to do a big project this weekend for some youtube content to start my channel up. It's also a three day'er for me, giving me up to 72 hours if necessary (I hope I won't need it). Now, pictures of the early Tranquility base framework are up a ways in this thread. Those bases take LOTS of parts (as in modules; the part count is actually fairly efficient). Doing that won't be easy and I want to get as much of it done at once as I can. These bases are hard in vacuum with low gravity. On Eve, you are asking nigh shy of the impossible. This isn't just landing mobile rover modules. This is precision landings to the meter and then ground docking.

So on to the mission architecture. The plan is as follows. I'll be using heavily modified versions of Temstar's awesome base pack. His stuff isn't quite my formfactor and also isn't designed to leave the kerbin system, perform high gravity landings, or parachute landings. I'll be fixing all that. Now, as I mentioned before, I want to knock out as much as possible all at once. The plan is to make a smallish base that is effectively complete. The modularity means it can always be rearranged and expanded later. To do this, I'm planning on launching EVERYTHING on two large colonization ships powered by nuclear tugs in a single transfer window. Specifically for this, I'll be installing KAC. The last time I attempted multi-craft windows was the Julius mission, a dismal failure.

To make my life easier, the transfer framwork and possibly the landing segments may take advantage of my extensive stockalike mod collection. These will be limited to parts that will be destroyed so as to not 'mod corrupt' the save file for anyone else. Everything not being purposely smashed is stock. The nuclear tugs will remain in orbit and possibly docked to the space station for further use (as I have a personal restriction against de-orbiting NERVAs (except on Jool :sticktongue:) or firing them in atmosphere).

The mission plan will assemble something like the original plan for Tranquility Base on Eve. Any and all kethane equipment that I would usually ship will be left out for this. The landing profile will undoubtedly be the hardest. Modules will use a de-orbit system on their transfer framework to being entry. They will use parachutes to slow themselves and kill lateral velocity near the target. Then they will cut chutes and use thrust to hover nearer to the base, directly over their planned landing site. Modules will then use a second set of parachutes to parachute down unpowered (or mostly, if Duna style landing is required to prevent breakage) and land close enough for the base crawlers to move them into position and assemble the base.

A series of probes will also be launched with the mission to scout for a good location for the base to go.

Wish me luck everyone!

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Okay, so progress is being made on the R&D front. While the wall of text above is great info, it's an eyesore. Now, a picure's worth a thousand words, so here's 3. :sticktongue:

This is a bad example as it's kethane equipment, but you get the idea of what I'm trying to do here as far as the three stage landing and all.

6oez.png

The drogues will deploy first to slow me down to probably less than 25m/s given Eve's atmosphere is a swimming pool. Then I fall down to about 1000m above the terrain and cut those and the rockets kick in. I'll hover on over to the exact landing zone I want and trigger the main chutes, which will take me to the ground safely. I'll be testing this at least once with Hyperedit to ensure it works before I spend massive amounts off effort on a doomed failure.

Here is one of a module actually being sent.

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This is some trusses with crawlers (not the same crawlers or truss pack I'll be sending over). These are the bones of the base and are essential to have many of.

To do that, I said I'd be daisychaining them together like so:

gjsr.png

Imagine flying about 10 modules over all at once including 2-3 of those things. That'll be fun on my framerate :P NOT!!

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