shadow3100 Posted December 8, 2013 Author Share Posted December 8, 2013 its ok guys it will be re released soon i will do the models my self with out the crap o i can say the mod is mine and maybe get a small team to gether and i had a vision of making a mod that adds new star systems warp drives worm hole genarators aliens on planets i know it can be done by plugins parts and other stuff Link to comment Share on other sites More sharing options...
Yorik Posted December 8, 2013 Share Posted December 8, 2013 I'm offering my modelling skills, as long as someone else does the texturing, as that is usually the bottleneck in my process.I worked on some stuff for an orbital construction mod that's not going anywhere, we could use those models in this mod.Example: Link to comment Share on other sites More sharing options...
shadow3100 Posted December 8, 2013 Author Share Posted December 8, 2013 yorik i wound love for you to help i pm you my skype Link to comment Share on other sites More sharing options...
Jasmir Posted December 8, 2013 Share Posted December 8, 2013 ... Aka models, textures, etc....and exactly these where included in the first download...This mod really has great potentials, sadly limited by the legal stuffies...Errr.... maybe sometimes, but you can be sure: NOT in this case.@shadow3100: It's only my humble opinion, but your main problem is not the missing 3d artist stuff (you can use stock placeholders), your main problem is the missing concept. Setting up a colony with 100 kerbals should be not equal to "bring a 1.25mx4m part that weight 1to to somewhere". It should be really hard, requiring to haul a lot of stuff. Maybe you had to include a sort of KerbTown to avoid a heart-attack of the computer that trys to simulate the colony for 100 Kerbals.It should also obey the "conservation of mass" and "conservation of energy" rules, and should _not_ have sorts of "Iwin-buttons" inside (like your storage, your engine and you factory/biochamber was). Link to comment Share on other sites More sharing options...
Lucchese Posted December 8, 2013 Share Posted December 8, 2013 (edited) This mod really has great potentials, (...)Errr.... maybe sometimes, but you can be sure: NOT in this case.Not if you keep flaming about it.He might still be learning and by that kind of critisizm, i think i would loose the drive to create something and then share it.Give it suggestions and time instead of saying this has no potential, which is VERY rude! Edited December 8, 2013 by Lucchese Link to comment Share on other sites More sharing options...
Jasmir Posted December 8, 2013 Share Posted December 8, 2013 Not if you keep flaming about it.He might still be learning and by that kind of critisizm, i think i would loose the drive to create something and then share it.Give it suggestions and time instead of saying this has no potential, which is VERY rude!Sorry, i think i have left room for missundestanding: I don't want to deny that this mod (or at least the idea) has potential. I fact, i think it has big potential. But in this case "legal stuffies" (that you forget to quote) isn't jamming anything.I hope, now it is clear what i mean. Link to comment Share on other sites More sharing options...
shadow3100 Posted December 8, 2013 Author Share Posted December 8, 2013 ...and exactly these where included in the first download...Errr.... maybe sometimes, but you can be sure: NOT in this case.@shadow3100: It's only my humble opinion, but your main problem is not the missing 3d artist stuff (you can use stock placeholders), your main problem is the missing concept. Setting up a colony with 100 kerbals should be not equal to "bring a 1.25mx4m part that weight 1to to somewhere". It should be really hard, requiring to haul a lot of stuff. Maybe you had to include a sort of KerbTown to avoid a heart-attack of the computer that trys to simulate the colony for 100 Kerbals.It should also obey the "conservation of mass" and "conservation of energy" rules, and should _not_ have sorts of "Iwin-buttons" inside (like your storage, your engine and you factory/biochamber was).And as kerbals do not have mass anyway you want me to put the mass of the colony part at let say 30 all the time with or without kerbals now that is stupidNot if you keep flaming about it.He might still be learning and by that kind of critisizm, i think i would loose the drive to create something and then share it.Give it suggestions and time instead of saying this has no potential, which is VERY rude!you right on the most part but then again i know how to use unity and have help devs that have failed because they have no will power im a texture and terran artist in unity this will be re released soon we have a 3d artist and a c# programmer and will be asking for a bigger time when the time comes but i have a great vision of this mod being as big as mechjeb Link to comment Share on other sites More sharing options...
Lucchese Posted December 8, 2013 Share Posted December 8, 2013 Sorry, i think i have left room for missundestanding: I don't want to deny that this mod (or at least the idea) has potential. I fact, i think it has big potential. But in this case "legal stuffies" (that you forget to quote) isn't jamming anything.I hope, now it is clear what i mean.That means you still think the way this mod has been done makes it so it has no potential...And I didnt forget to quote the legal stuffies part, I replaced it with (...) because I already understood you were not talking about the mod being held back by legal issues.Thanks for "But in this case "legal stuffies" (that you forget to quote) isn't jamming anything.", which confirms my suspision. Link to comment Share on other sites More sharing options...
Hodo Posted December 8, 2013 Share Posted December 8, 2013 License crap always gets in the way with every cool mod it seems. It's not like they can make money off of it anyways....(and good luck suing the USA without being able to prove monetary damages.). I just ignore licenses in anything I do(modpacks, etc in minecraft), and anything I ever release on my own is 100% open with no exceptions.Easy there haight ashbury, no one is talking about lawsuits. Just saying the licensing issue is there for a reason, and it is morally wrong to just ignore it and copy someone elses work. Borrowing concepts from another work is fine, but taking the whole or 95% of the work and just renaming it is flat out wrong. Link to comment Share on other sites More sharing options...
LMA Posted December 8, 2013 Share Posted December 8, 2013 Exciting addon wish I still did modelling and texturing I can't remember how to do it I'm into music and sound now. Hope this gets off the ground. Link to comment Share on other sites More sharing options...
Sigma52 Posted December 10, 2013 Share Posted December 10, 2013 (edited) Well that was disappointing. Many spelling mistakes, everything has a mass of 1 or 2 even if it says 'very heavy' or has a factory/100 kerbals inside. Kiddie fantasy mod classification I'm afraid, pity but yeah, not a keeper.I am inclined to agree with you. After testing out the initial download link, it appears that most of the models are from other mods that have been textured differently, or in some cases the texture hasn't been changed one bit ex. the popular Kethane drill.Also, (just a suggestion to the OP) the resources given to the fustek modules your using as the colony parts are a bit unbalanced. Instead of cramming everything into a few modules like the battery that can hold 250000 it may be a nice idea to spread it out a bit and lower the resource amounts. (also i'd imagine a battery that can store that much would be much heavier than 0.02 mass.) or the station modules that can hold 100 kerbals yet be the size of about 2 command pods. Aside from that the textures could do a bit of work as well, repainting the fustek modules black and lime green doesn't really make the parts look too fancy.I think this is a great idea and would really like to see this as a mod for KSP, but currently this will need to be refined quite a bit before it'll be considered a must have mod. Bring some new blood into your team and instead of trying to do everything on your own, try focusing on one thing and let the other guy focus on another issue. Trying to do everything doesn't always have the best results.I wish you luck with the mod though. Edited December 10, 2013 by Sigma52 Link to comment Share on other sites More sharing options...
shadow3100 Posted December 10, 2013 Author Share Posted December 10, 2013 ok a little update for you guys the bio chamber has a mass of 6 the colony module has a mass of 27.5m after having a look at default a bit and came to be-leave that a kerbal wait is 0.25 each docking port module had mass of 4 and the factor has a mass of 12.5 new models will be place into the mod and other models will be out also we will be putting in a laser miner inside the mod so you can mine in orbit but it will be less effective then the drills Link to comment Share on other sites More sharing options...
Odinz Posted December 14, 2013 Share Posted December 14, 2013 Nice Idea I can wait to try out this addon Link to comment Share on other sites More sharing options...
chaoko99 Posted December 15, 2013 Share Posted December 15, 2013 We need a 3d artist that can help with the 3d art i can do the textures and the cfg and we have a c# programmer we have great dreams for this mod please message me on the forums if you can help make this mod as big as i think we can get it *raises hand* Link to comment Share on other sites More sharing options...
chaoko99 Posted December 15, 2013 Share Posted December 15, 2013 it doesnt look good on sketchfab, but I cant hide the hitbox soooo.....https://sketchfab.com/show/9a8218d4d7b44a108ad8adb82b74d48a Link to comment Share on other sites More sharing options...
Doctor Axel Posted February 12, 2014 Share Posted February 12, 2014 Has anything further been done with this mod? I'm running Kethane, TAC, and Biomass and I've been seaching up and down for a resource extraction system that dovetails into all three of those - this looks like it would fit the bill. Link to comment Share on other sites More sharing options...
Xarian Posted February 12, 2014 Share Posted February 12, 2014 Resouses? seriously? Link to comment Share on other sites More sharing options...
Jivaii Posted February 12, 2014 Share Posted February 12, 2014 Resouses? seriously?What's wrong with it? It allows for self-sufficient colonies (mostly). He's just using what's available using other mods as the base. Link to comment Share on other sites More sharing options...
Doctor Axel Posted February 12, 2014 Share Posted February 12, 2014 What's wrong with it? It allows for self-sufficient colonies (mostly). He's just using what's available using other mods as the base.I believe his comment was referring to an important missing 'r' in "Resources." =PI guess this is stalled looking for people to model parts? Link to comment Share on other sites More sharing options...
Jivaii Posted February 12, 2014 Share Posted February 12, 2014 I believe his comment was referring to an important missing 'r' in "Resources." =PI guess this is stalled looking for people to model parts?That's likely. Majirr doesn't like redistribution of his models, but I don't see why Shadow doesn't make a set of MM CFGs to add the functions to the drills and other parts once everything is loaded. (Would be using Kethane's own distribution of parts, just adding the abilities) Link to comment Share on other sites More sharing options...
Doctor Axel Posted February 12, 2014 Share Posted February 12, 2014 That's likely. Majirr doesn't like redistribution of his models, but I don't see why Shadow doesn't make a set of MM CFGs to add the functions to the drills and other parts once everything is loaded. (Would be using Kethane's own distribution of parts, just adding the abilities)Not a bad idea, actually, and I think people's part lists are scary enough as it is if they're trying to build a functional lifesupport/mining/construction trifecta - I know mine is. =PThat said, is Shadow around now? This thread was kind of a ghost town before I showed up... Link to comment Share on other sites More sharing options...
sidfu Posted February 12, 2014 Share Posted February 12, 2014 so wish this could have went good realy only 2 things are kethane and ore. interstellar uses its own resorce thing Link to comment Share on other sites More sharing options...
sproginator Posted February 12, 2014 Share Posted February 12, 2014 I'm sorry but PLEASE correct your spelling and grammar! It's almost impossible to read and is a real eye sore. It's ruining, for me, what could be a fantastic mod! Link to comment Share on other sites More sharing options...
sidfu Posted February 12, 2014 Share Posted February 12, 2014 I'm sorry but PLEASE correct your spelling and grammar! It's almost impossible to read and is a real eye sore. It's ruining, for me, what could be a fantastic mod!if spelling is ruining a mod for u then something is wrong. serously Link to comment Share on other sites More sharing options...
prullenbak Posted February 12, 2014 Share Posted February 12, 2014 You do need a source and license to go with this Gaaaaahhhh seriously....No fun allowed. I was looking forward to this mod so much. Link to comment Share on other sites More sharing options...
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