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Soyuz Replica w/ Life Support and Functional LES!


Scootaloo

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My attempt at creating a Soyuz in KSP. Procedural fairings came in handy when creating the forward module, which houses the battery and life support equipment.

Not a perfect replica, but pretty decent.:)

Mods used:

- KW Rocketry

- Stretchy Tanks

- Procedural Fairings

- TAC Life Support

- Joint Reinforcement

- Mechjeb

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Still doing some testing. Will upload the craft file once I am completely satisfied with performance!:D

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Can you try it with my Soyuz? (SOME PICTURES WERE TAKEN USING GRAVITY HACK BECAUSE I WAS TOO LAZY TO GO TO SPACE.) (also the kerbals look messed up, because they're clipped into each other, but on the inside(1st person view) it looks fine.) http://www./view/ikhlr37art9hvgb/Pieces%20VIII.craft

ZFhAaqR.png

As the fuel drains, transfer the fuel from the toridal("O") fuel tank into the bottom fuel tank.

CskSuBM.png

When reentering, undock the docking module when it reaches 70,000 m (when you can't time warp/when you start touching the upper atmosphere) You may need to use RCS to move away from it.

8HSkZN7.png

Just after that, decouple the service module. (MAKE SURE TO KEEP SAS "ON" THE WHOLE TIME WHEN YOU'RE REENTERING.

V7NOljE.png

When the Capsule reaches 9,000 m, turn off SAS and deploy chute. (The picture shows the capsule right before touch down.

OH5gT94.png

RIGHT BEFORE TOUCHDOWN (100 m) TURN ON SAS AND ORIENT THE CAPSULE SO THAT IT IS POINTING STRAIGHT.(The picture barely shows the capsule in it's landing position, LANDING, with the fuel tank acting as an airbag) (I recommend emptying the fuel tank before you reenter, well you most likely would)

TTmu2Jo.png

And all the crew and the capsule are safe on the ground.

XF3cH8Z.png

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@OP

That Ship looks more like a Shenzhou.

I know. It's the coloring.

I hope procedural fairings come with texture options in the future, because then it would be even more Soyuz like. I have built a Shenzhou before, in which case I use the Hitchhiker pod to replicate the forward module.

A retexture of the command pod would help too.

Will fix the engines. Will add a single 2.5 procedural fairings interstage to at least somewhat replicate the gap in stages.

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