Jump to content

Just started developing, but need example models to conform to standards!


StaticArcher

Recommended Posts

I don't need help modeling, or texturing (I'm terrible at both, but I'll work on it!). But I'd like to develop parts that meet the in-game standards, specifically the aircraft fuselages for now. So are there example or blank MK1 (or is that just a 1.25m circle?), MK2, etc fuselage models that I can start with so I can make sure the ends of my parts conform to these standards? I've tried searching the forum, and I've read all the tutorials, and have got the basics down.

To start, I want to make a MK2 fuselage that contains intakes near the front (off to the sides, so as not to interfere with cockpit mounting), and square wing mounting points near the top of the middle of the fuselage, so those pesky wing edges aren't showing. Possibly want to expand this idea into wings with dedicated landing gear mounting points as well.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...