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Improving the UI of creating maneuver nodes


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I often find it frustrating when trying to create a node on a trajectory, which is close to another trajectory due to an encounter. Since it always seems to go for the latest trajectory.

I would like to suggest the option of creating a list of things on which you might have clicked, after which you can select at which one of them the node appears. I got this idea from Unigraphics NX, in which this option only occurs when you hover with your mouse on one position for a few seconds. This list might also include your closest approach, periapsis, apoapsis, descending and ascending node.

PS: This UI feature might also be useful when building in the VAB of SPH (especially when trying to remove a strut).

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I have asked a few times for a menu of clickable items to choose from so that if you have, say, two or three craft/orbits/nodes within a few km of each other, you can select the one you like with ease. Also the same system for selecting parts in the VAB. Same with directly entering numbers into a node. Basically, any time there is more than one option, give the player all of them in a requaster and get them to choose.

I don`t think anyone has noticed. By which I mean it is not on the `do not suggest` or the `already suggested` lists.

It`s what I call a major/minor change. It would have major benefits for the player when actually playing the stock game but with very minor changes to the code or game mechanics...

Edited by John FX
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In case of the maneuver nodes it should certainly not be hard to implement, since there is already a similar window when you click on a not-active craft in map view (in which you can choose between switching an set as target). However some people might debate over which way would be the best UI to open such a list of options, since it might get annoying to scroll through a list every time you want to create a maneuver node while your choice seems obvious. But I think that hovering with you mouse for a few seconds or double clicking would be good options.

By the way this might also be used for improving the way you can focus your camera in map view, since when in low orbit I currently find that I focus on the celestial body, set target to or switch to another craft, while I wanted to focus back on my active craft.

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