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What Tweakables improvements do we want?


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Lurking around the suggestions forum, I've seen quite a lot of threads wishing for a single change in tweakables. I was thinking on posting a couple myself, but then I thought, why not decide as a colective what we do and don't want from tweakables?

Then make a suggestion with the ideas that we like the most to make it easier for us and devs to see. Maybe those changes could be implemented in a .23.1?

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Personally, I was thinking of a couple:

*Be able to open the shielded docking port and stack things on it like all the other docking ports.

*Be able to switch tanks between all liquid fuel, all oxidizer or both. On "both", the fuel amount sliders would work just like they do now.

*Toggle torque on every part (including pods) that provide that function

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I don't think that "Be able to switch tanks between all liquid fuel, all oxidizer or both. On "both", the fuel amount sliders would work just like they do now" would be good

That would make the spaceplane hull tank completelly useless, and would allow us to make full use of the bigger tanks on spaceplanes, which i don't think that is intended.

I want rcs port and rover wheels torque tweaking.

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I don't think that "Be able to switch tanks between all liquid fuel, all oxidizer or both. On "both", the fuel amount sliders would work just like they do now" would be good

That would make the spaceplane hull tank completelly useless, and would allow us to make full use of the bigger tanks on spaceplanes, which i don't think that is intended.

You can already do that: just reduce the amount of oxidizer in your fuel tank to zero. The only thing that switching fuel types would give you would be the ability to put more of a given fuel type in a single tank.

Also frankly, removing redundant parts would be pretty nice!

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