Jump to content

How should science be fixed/improved further?


Recommended Posts

The recent update has improved the situation with regards to the ability for certain talented builders and fliers to max out their science in 3 missions, but has at the same time gone a little too far. A realistic one-way probe is of little use now due to the rather low returns it grants.

Let us discuss how science gathering can be improved further.

One idea would be to make it such that parts like the goo container and such are only able to transmit once, but are able to store up to X number of results before doing so (similarly to how a command pod can store multiple EVA reports and surface samples). Or alternatively, to have a set number of uses, but for that number to be greater than one.

Does anyone else have ideas with regards to this?

On a side note, I did have a thought with regards to the other side of science -the spending of it. Perhaps in addition to just parts, there could be "passive" things unlocked by some research nodes. For instance, an early node could unlock the EVA suits' "jetpacks" in addition to a few parts, before which they wouldn't have them. Some later nodes could increase the amount of fuel they have or their power (the current EVA pack would be near the end of the upgrade path with regards to power and fuel). Or perhaps the runway and spaceplane assembly building would not be built until you researched an early node dealing with aerospace.

Another way to do it would be to have a separate dedicated tree to passive stuff, to give players a new science point sink. With some passives you unlock being EVA pack stuff, a runway/improvements to said runway's length/etc, increasing the size limit for vehicles you build in the VAB or SAB, etc. Perhaps some passives would unlock an improved variant of certain parts if the original was already available. For instance, an "improved scientific gear" type of passive science might unlock a "T2" science part for parts which have a higher science cap then the original (i.e. if you had already gotten all the science you can with the original materials bay, the T2 would be able to get some more science from that location), giving you a reason to send the new variant of the same experiment to a moon you've been before.

So what are everyone's ideas on the science situation, and how might it be better improved?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...