Horstj Posted December 20, 2013 Share Posted December 20, 2013 Unity applies the texture to the inside of my model instead of the outside, this way it looks really strange and crappy.Is there any way to make unity put it where I want it? (or on both sides, as I don't actually care weather the inside is textured or not) Link to comment Share on other sites More sharing options...
JeBuSBrian Posted December 20, 2013 Share Posted December 20, 2013 In your modelling program, you need to reverse the normals on your geometry. Link to comment Share on other sites More sharing options...
Horstj Posted December 20, 2013 Author Share Posted December 20, 2013 Thanks, that fixed it! Link to comment Share on other sites More sharing options...
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