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Radial electric impeller


spiritplumber

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This uses stock textures/models, so it's very simple. I wanted to have something that would work as an air breathing electric engine, without installing plugins or loading extra textures, because I'm on an older computer.

It is possible to circumnavigate Kerbin with this, but it takes a while (I used Mechjeb, attitude hold, and actually managed to nap through the flight).


RESOURCE_DEFINITION
{
name = EIntakeAir
density = 0.001
flowMode = NO_FLOW
transfer = NONE
}
PART
{

MODEL
{
model = Squad/Parts/Engine/sepMotor1/model
position = 0, 0, 0
scale = 3.0, 0.3, 3.0
rotation = 0, 0, 0
}

MODEL
{
model = Squad/Parts/Utility/CircularIntake/model
position = 0, 0.07, 0.6
scale = 0.3, 0.3, 0.3
rotation = 0, 0, 0
}

// --- general parameters ---
name = ElectricImpeller
module = Part
author = NovaSilisko+mkb

// --- asset parameters ---
mesh = model.mu
scale = 1


node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1

// --- FX definitions ---

fx_exhaustFlame_white_tiny = 0.0, 1.0, 0.163, 0.0, 1.0, 0.0, running

// --- Sound FX definition ---

sound_vent_medium = disengage
sound_rocket_mini = disengage
sound_vent_soft = disengage

// --- editor parameters ---
TechRequired = electrics
entryCost = 666
Cost =100
category = Propulsion
subcategory = 0
title = Electric Impeller
manufacturer = Robots Everywhere LLC
description = A light, powerful radially mounted electric motor that can be used in any atmosphere, if power is available. Useless at high altitudes and in vacuum, but does not require oxygen.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 0.01
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
throttleLocked = False
exhaustDamage = False
allowShutdown = True
ignitionThreshold = 0.01
minThrust = 0
maxThrust = 1.2
heatProduction = 0.1
fxOffset = 0.0, 0.0, -0.7
PROPELLANT
{
name = EIntakeAir
ratio = 5.0
DrawGauge = True
}
PROPELLANT
{
name = ElectricCharge
ratio = 12.0
DrawGauge = False
}
atmosphereCurve
{

key = 0 800
key = 0.1 1200
key = 0.5 1200
key = 1 1000
}

}

MODULE
{
name = ModuleResourceIntake
resourceName = EIntakeAir
checkForOxygen = false
area = 0.0000015
IntakeSpeed = 1
IntakeTransformName = Intake
}

RESOURCE
{
name = EIntakeAir
amount = 0.0
maxAmount = 0.00125
}
}

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