EpicFishFingers Posted January 18, 2012 Share Posted January 18, 2012 Noob here. Just started playing this game properly, and have been having some trouble building rockets. The rocket builder sometimes doesn\'t let me place struts between parts (multiple attempts are required). Parts bunch up in stages (see below), and after a failed launch, some struts disappear or \'break\' in the vehicle building area, meaning I have to place tham again.Okay, so just now I placed a set of six struts after placing 2 sets of 3 struts. They\'ve all bunched up into one stage, and I can only move all 12 between different stages. When I delete any of the sets of struts to place them again, the new struts automatically drop into the stage that the other struts are in. How do I move each individual strut or set of struts between stages? For the rocket I\'m making, I can\'t have all the struts break at any one stage. I\'m on the lastest version (v0.13.01 I think) and using stock partsI\'m also having the same problem with fuel tanks. Not sure if it\'s a bug or not... Any help would be much appreciated Link to comment Share on other sites More sharing options...
Luigibro606 Posted January 18, 2012 Share Posted January 18, 2012 To move an individual strut into a stage, click on the pile, click out of the stage organiser and then you can drag them individually. Link to comment Share on other sites More sharing options...
EpicFishFingers Posted January 18, 2012 Author Share Posted January 18, 2012 Oh my God, why didn\'t I figure this out?? Thanks a bunch manDo you know if the thing I said about struts not snapping to where they should go correctly etc. is a bug or not? Link to comment Share on other sites More sharing options...
semininja Posted January 18, 2012 Share Posted January 18, 2012 One thing that you might not have been aware of is that struts don\'t break when the stage they are in activates, so when you have a strut between two parts, the strut will only let go if one of the parts is decoupled from the other or if the parts break apart. Because of this, I can\'t think of a reason why the stage your struts are in should make a difference in function.As far as the strut placement issue, it\'s a side effect of the way struts function, which is to fix the second anchor at the first intersection between the given start end points. I don\'t know the specific mechanics of it, but I think there\'s some opportunity for adjustment and optimization there on the developers\' end. Link to comment Share on other sites More sharing options...
Hypocee Posted January 19, 2012 Share Posted January 19, 2012 Struts (and fuel lines) in symmetrical arrangements are pretty broken in .13.*thanks to a bug introduced to their raycasting. It\'s reported fixed for future releases. Link to comment Share on other sites More sharing options...
Ivan Ivanovich Posted January 19, 2012 Share Posted January 19, 2012 In general, it doesn\'t matter what stage the struts are in (hmm... it might maybe be an idea to make them hideable so they don\'t clutter the staging list... maybe a suggestion to make...), they are 'always on', just like fins or fuel lines, and they will detach automatically when the couplers that hold the stage they secure blow. Link to comment Share on other sites More sharing options...
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