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What I want from Santa (and Devs) in 2014...


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- better performance, more parts that doesn't lag (maybe 2 connected i-beams using green nodes should be counted by physic engine as 1 i-beam?),

- stock fairings (pretty please, most of stock ships and rockets is ugly or heavy and lag because lack of this... I know there is group of experienced people that are trying to make it better, but still it is not right way imho),

- improved action groups, now when we have tweakables it shouldn't be hard to do it like:

First selected "command part" (from first tab in building editor) then set action groups that will be triggered ONLY if that command part is active.

What that means to all of us... if you dock to space station and activate command part from SSTO for example and press 7 you should trigger only actions assigned to that craft, NOT to entire station or other crafts docked into it. Or other way activate space station command part and trigger only actions you made for that station.

- in subasemblies would be nice to see mass for everything we put there,

- profesional carrier mode:

1. No revert and no quick save/load (if you crash and lost kerbals you can't revert that you are pro!)

2. Budget... at start we should have some money (parts does have cost and having base budget for start would be nice) we should be able to make enough rockets to get some science points before we ran of out money for current year.

New budget should be calculated for every year, of course if you manage to get more science points your base-budget should be increased, if you made many crashed and lost lots of kerbals it will be deceased, but I think never below some base value to allow you running your carrier mode.

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They're always working on performance improvements. It's tricky to balance with feature additions, but Squad manage to do alright. Fairing already exist (though in a limited capacity), and it's pretty much (in my opinion) a given that they will be expanded upon in the future. The action groups/tweakables are being worked on afaik -- I've heard a lot of suggestions for both that will hopefully be addressed soon enough.

That idea about action groups being activated by a certain command module is a good one, though.

Not 100% sure, but afaik Revert and Quicksave/Load are here to stay, at the very least till Squad decide to implement some kind of difficulty/realism control panel.

And budget is planned for Career mode, as well as a Reputation mechanic, last I heard. :)

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They're always working on performance improvements. It's tricky to balance with feature additions, but Squad manage to do alright. Fairing already exist (though in a limited capacity),

What? Where are fairings?

That idea about action groups being activated by a certain command module is a good one, though.

Thx :)

Not 100% sure, but afaik Revert and Quicksave/Load are here to stay, at the very least till Squad decide to implement some kind of difficulty/realism control panel.

And budget is planned for Career mode, as well as a Reputation mechanic, last I heard. :)

Great news :)

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