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Easter Eggs should be their own biome (FOR SCIENCE!)


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Pretty much what it says in the title.

However, to explain the reasoning behind it, here is a list of thematic examples:

-(Desert Temple - Sample): Do radio carbon dating to determine whose reigned the land when it was built.

-(Mun Arch - Sample): See if the geology of the arch explains why it exists in the first place

-(Mun Arch - Temperature): See if it gives off radiation to explain why Kerbals die (unless that is actually a glitch to be patched).

-(Monolith [any] - Sample): See if the monolith is made up of unknown compounds.

Thoughts?

P.S. How do you make bulleted lists in threads?

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What if a specific experiment got bonuses from a specific anomaly?

That's kind of the idea. The bonus would be a multiplier to the base value, just like any extra-Kerbin biome.

I'd probably put the multiplier as +1 or +.5 the bodies normal multiplier (i.e. the Mun, which normally has a multiplier of 4 would be 4.5 or 5 when you are at the Mun Arch or the Armstrong memorial, or whatever else is on the Mun.).

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I agree that visiting the Easter Eggs should be worth something I don't think it should give science. When money is added finding unusual things would be big news and that would translate into reputation and more funding for your program.

Realistically by the time your good enough to go out and find those things science isn't really a problem to get.

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I like this idea. The one problem I see is that biomes currently translate all the way into orbital science (i.e. if you take a gravity scan from orbit over the Mun's farside crater it is a separate experiment to taking a gravity scan over the Mun's lowlands). While this might not be a big deal if the Easter Egg biomes are really small (such that you can't really find them in orbit), it doesn't make much sense that taking a gravity reading over a temple should be a separate experiment from taking the reading 20 meters away in any direction.

What I'm really trying to say is: I suspect it would require a different system than the current biome function to make this work properly. That, or the biome model would have to be capable of being localized into a sphere rather than a wedge extending into space. Maybe it already is? I don't really know.

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What I'm really trying to say is: I suspect it would require a different system than the current biome function to make this work properly. That, or the biome model would have to be capable of being localized into a sphere rather than a wedge extending into space. Maybe it already is? I don't really know.

It seems to be localizable by altitude, because if you are high enough over a biome-mapped body, it just says "... in space high above [body]".

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I think it would be interesting if using your scientific instruments in the proximity of anomalies gave bits of unique flavor text, regardless of whether they give science or not. This would be similar to what you get when you use a materials bay in orbit of Jool.

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