Jump to content

how to make a command module??


Recommended Posts

Hey, its been like 8 months since I created a command module and I kind of forgot how to do it.

What I remember is

1. Create 3d module

2. load the .dae into unity

3. add the material

4. add mesh collider

6. Add part tools

7. mk .mu

8. add a part.cfg with command module parts

9. put into the command folder

The reason I am asking is I can't seem to find my command module when I start the game.

Link to comment
Share on other sites

Since you made your last part, there has been a change in part handling.

  • Make sure your .cfg is nested inside "part {}", the best is to copy one of Squad's .cfg-s
  • Check if the .cfg refers to the model (model = ??.mu)
    Check if the part name is unique, if you copied a .cfg from something else, there might be a conflict (name = ??)
  • In KSP go to debug screen (alt+12) and see if the game model has loaded. The module doesn't need to be in command folder, it can be anywhere in GameData folder (and subfolders).
  • If nothing of this works check the size of your .mu file. If it's too light, the export might've not go correctly

You should also update to 0.20 parttools, if you haven't already.

Edited by nothke
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...