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.23 FAR v.12.3 Assistance


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Hi All,

So I am not new to KSP or FAR however since updating to KSP .23 and using the latest FAR v.12.3 I am able to launch planes however once flight is achieved my planes rock side to side vigorously. In other words the flaps just go crazy trying to keep the plane in balanced flight.

I am not use to the new interfaces with the updating versions so I may not have the correct selections for Tail vs wings or that is what I assume, however I have attempted to tweak various settings to no avail. I have also confirmed with using FAR stock craft that they fly correctly so obviously a setting or something.

and yes compared the settings of the stock FAR craft to self-made and regardless of the simplistic designs I am employing and setting very similar/same to FAR stock craft no success is being had :(

I would post a pic however I have no success in doing so as steam seems problematic for this. Also as stated any self designed plane are having issues and this would include very basic designs.

Summary:

Take off can be achieved and going straight down the runway is not an issue

Once either approx 120 meters altitude achieved or certain speed reached (hard to tell which) planes rock vigorously side to side and flaps all go crazy

Spent the whole time since .23 KSP and compatible FAR on this sole issue

Mods I am running is only FAR.

If I use KSP without FAR I do not have this issue however I kind of refuse to play KSP without FAR as atmosphere is ridiculous in the stock KSP game.

I have tralled the how to and FAR forum and just can not find anything of real use however the FAR posts goes up to 200+ pages (I think) and using search function within forums is well not really useful unless many hours can be applied to sift through.

Cheers

Edited by RTK
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Further investigation alone and playing with the new settings interface has given me the answer, UI def needs improvement but will leave that to the developer to figure.

New to far, What/Where are the settings did you tweak to play nice with SAS?

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Fenrirwolf - No it was not SAS and general rule of thumb I go by is the following in relation to SAS/ASAS

SAS - great for rockets without wings, no good for planes as they have more control surfaces, SAS is only a counter for spin generated by rocket thrust.

ASAS - great for planes and only worthwhile on rockets if canards are in place, otherwise just use SAS for rockets

As mentioned in OP I have been using KSP for a while as well FAR I think since KSP .19 and remember reading the above somewhere within the forums or watching a youtube way back in the early days.

I have not checked my rule of thumb in a long time by attaching SAS to a rocket with canards being required for stability to see if canards are employed by SAS. As stated though the above is only a personal rule of thumb I work by as I heard it a long time ago and it works for me :)

Control surfaces etc are more what FAR is impacted by so I will be now including if the plane takes off no problem but has issues in flight I will start to severely tweak the various control surfaces depending on what the situation is. This latest version of FAR I was not use to the UI and that is what got me stuck.

Cheers

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I have not checked my rule of thumb in a long time by attaching SAS to a rocket with canards being required for stability to see if canards are employed by SAS. As stated though the above is only a personal rule of thumb I work by as I heard it a long time ago and it works for me :)

SAS/ASAS was completely redone in .21.

Rewrote the SAS control logic from the ground up.

SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect.

Repurposed the old SAS modules are now Reaction Wheel Modules, that apply torque while consuming electricity.

The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it.

http://wiki.kerbalspaceprogram.com/wiki/Version_history#v0.21

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zinfinion - its a red herring thinking the issue I had was with SAS or ASAS, thanks for the info but have read the wiki previously as well at launch of .21 even remember watching a few of scotts videos in which he went over the SAS within .21

my post is clearly commenting the resolution was with the control surfaces nothing to do with SAS or ASAS

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Since updating to KSP .23, I have lost some FAR capabilities. The FAR aero-control surface gui doesn't show in the VAB, and the center of pressure only shows in sandbox mode. Apparently the aero-surfaces are supposed to be tweakable with a right mouse click, and that is not available on my install either. Has anyone else had any of these problems? Even better would be solutions?

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