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Tech tree compatibility checker?


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I have put my craft from previous update to my career mode save.

It's saves from august is my best design so far. I made in it Kerballed flyby around EVE and back.

I did not want built my craft from scratch. It work a ok on sandbox. Does is any add-on that tell my witch technology i must unlock to make use my craft?

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You can look up the tech that is needed in the part.cfg file you are using, and can even change it there. Look for the line: TechRequired =

Example:

PART
{
name = orbitalorb
module = Part
author = Porkjet

mesh = model.mu
scale = 1
rescaleFactor = 1

node_stack_top = 0.0, 1.18, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -1.18, 0.0, 0.0, 1.0, 0.0


[B]TechRequired = specializedConstruction[/B]
entryCost = 3000
cost = 1500
category = Pods
subcategory = 0
title = TMA-1 Orbital Orb

Just open the part.cfg file of the mod you want to use with any text editor (e.g. notepad)

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