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The Best way to do Science in .23


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MOAR CHUTES! (Seriously, radials are your friends-for-life when landing on Duna.)

So true! That ship was SUPPOSED to have 3 radials on the capsule but during my rebuild I completely forgot them!

You should have seen my look when I deployed and saw only 2 drogues and 4 mains! :0.0: lol

Edit: Went back to a smaller lander. A rover I call Beagle.

zHYCHMEl.png

And kept the science lab in orbit.

tZvHy9Nl.png

8 LV-N's may look like too much but I did it on purpose. Once the Jumbo 64 fuel tank is docked to the aft docking port it will be interplanetary ready.

Edited by Landge
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  • 1 month later...

What i did was making 3 rockets a big one with only a lab fuel to spare and some rcs fuel then i made a flyby rocket that able to fly to(mun/minmus) and back and still fuel to spare and i made a small as possible rocket with 1 kerbal and all science i could do.

The lab i park in a very low orbit around Mun or Minmus lets say 10-15ish km (dont forget solar panels etc)

The flyby i parked in orbit around kerbin(for now)

then i grab my science "runner" and dock with the flyby rocket, bring it to the planet park it in a orbit 20-30 km, undock and then (depends on how much fuel youre runner has) i dock it with the lab refuel and i used a planet scanner(wich i did earlier) and target my first biome land on it do all the science i can(crew reports i always send since you cant stack those up and doesnt matter if you take it or send it) return dock with the lab wash my science modules and pick the next biome.

After a few days of doing this i dock with my flyby rocket put all the science in there and return it home and hello loads of science points.

I did it this way as a failsave if i mess a landing up or something like that i wont lose all my science(i tend to forget to save ALOT!) takes some time but its fun doing it like this.

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(Note I'm not too good when it comes to science, but this is my approach)

Do science around kerbin and orbit. It may not seem like it, but there's plenty of easy science. You could get around 80 science just from orbiting and doing some EVA reports and some goo experiments in low and high space. Then you have the Mun. This is where biomes are truly awesome. A few low orbits around the Mun should net you 300+ science, with goo, materials, some crew reports, and LOTS of EVA reports. Better yet, go into a polar orbit, which could get you even more. The same goes with Minmus.

With this science, just hop on the moons until your comfortable enough to go interplanetary.

Some tips:

-Do multiple crew reports by taking them out and puting them back into the capsule (they are biome specific)

-EVA reports are awesome. VOID even displays the biome, so less spam-iness

-Experiments such as thermometer, gravity, etc can be done many times by transferring the data to the pod. This way you can hop biomes and do bunches of data readings.

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The best way to do science?

Whatever works for you. :D

ALCORTower.png~original

This is what works for me. It's my tower of power, with a wet weight - that is, all four fuel tanks and the Kethane tank full - of fifty-two and a half tons. Kethane, KW Rocketry, Insterstellar, SCANsat and DMagic Orbital Science all feature heavily, and it's using an ALCOR command pod. Real Chutes are there to get it to the ground (ProTip: Flush the kethane tank and preferably the fuel before you try this.)

I'm using it to hop around between Biomes on Minmus, refueling the fuel tanks from the Kethane tank, which I keep full before every hop, so it can refuel even if I hop somewhere without kethane deposits. It's quite efficient, and surprisingly stable even on steep hillsides, as you can see. I'm probably going to wind up doing a Minmus Grand Tour with this thing, just Jebediah, two janitors (to clean out the materials bay and mystery goo after Jeb has removed the experiments and stashed them in his hyperspace command capsule,) and a shipload of fuel.

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Some tips:

-Do multiple crew reports by taking them out and puting them back into the capsule (they are biome specific)

-EVA reports are awesome. VOID even displays the biome, so less spam-iness

-Experiments such as thermometer, gravity, etc can be done many times by transferring the data to the pod. This way you can hop biomes and do bunches of data readings.

dont forget that crew reports do no stack together nor do they lose science if you transfer them back to kerbin so make use of that aswell, crew report > transfer

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In my experience, it's easier and less time-consuming to just pile all the results into the command pod, and blast home. However, it's also my experience that it's more rewarding play-wise to use a science lab once you get docking ports unlocked, as then you get to act like a real kerbinaut by docking, and doing EVA work to store the data from instruments and experiments. The most efficient gameplay is not always the most fun! :)

This is true tho you forgot one thing... mun for example has 15 different biome doing it this way would require you to do 15 diffenrent landing on mun so having enough fuel is important making it harder or even more time consuming (if you make a new mission for every biome) having a lab parked in orbit makes it easier since you can store the experiments there refuel en pick the next biome

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