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[1.1.2] WernherChecker v0.4.1 - Customizable Editor Pre-Flight Checklist ; (May 18)


Magion

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Cool!

Can you make it so it says something along the lines of "remember crew" because whenever I want a crew transport I always forget to check and see if the crew has disappeared (or can i do it in the config?)

This! I always forget to tweak my crew. Whether it'd be forgetting to take them out or put then in.

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This! I always forget to tweak my crew. Whether it'd be forgetting to take them out or put then in.

Yeah it's really annoying, also do you find that you put kerbals in your craft but then click back on to parts and add something, then you launch and the kerbals you previously added are gone?

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The developement of this is going really fast. Next update with the Crew-Assignment-Checking feature is almost compete. Tomorow i'll be testing it and hopefully Monday will be release date of v0.1.6!

And here is a picture. Following window will appear when you press the launch button.

AjJu26E.png

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  • 2 weeks later...

I opened the .cfg file to rename "SCIENCE!!" to "Science," and to remove "MOAR BOOSTERS!!!" Yes, I know I'm boring but honestly I'm really tired of that trope by now and it's quite distracting. I was able to rename science easily, but "MOAR BOOSTERS!!!" isn't in the WernherChecker.cfg file. Can you please tell me how to edit or remove that line?

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  • 3 months later...

Hi guys,

You probably tought, that this mod is dead, beacuse the level of activity on this thread was nearing absolute zero, but I can assure you, that WernherChecker is still being developed. I'm currently prepairing v0.2 release and you can find out what is gonna be there in the updated OP.

And... there are gonna be some bonus stuffs.

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Finally, after few months, I can say, that version v0.2 is available for download!

What's new?

* Multiple checklists support

* Option to change checklist during construction

* [internal] Rewrite of the code ensuring checklist loading and managing

* Various tweaks and minor improvements

You are probably wondering what are the bonus stuffs I talked about in my last post.

Download buttun will no longer redirect you to Dropbox, but instead, you will be able to download it from GitHub, KerbalStuff or CurseForge!

Enjoy!

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I don't know whats causing it, but when i was using this earlier everything seemed to be going fine, but after a couple times launching craft from the VAB the check list disappeared. The Rocket or Space Plan selection window was still showing up when I selected "New Craft" but regardless of what I selected [space plane or capsule] the checklist refused to present itself. Is this a known bug, or is there some key that hides the checklist that I pressed by accident maybe?

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WernherChecker uses button in stock or blizzy78's toolbar (depending on settings) with checkbox icon for minimizing the main window, so you probably accidentaly minimized it. If you didn't, open a New Issue at the Issue Tracker on GitHub with the link to your output_log.txt file.

I dunno if this is is Curse's fault or something, but the download from curse is an "invalid" ZIP file. The KerbalStuff one works though.

It works just fine for me at this moment. Probably some sort of a glitch on the Curse's side. At least Kerbal Stuff is working properly.

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Yeah, I know and hate it too.

There is a problem with an order of the actions - At the time, when the "Select Checklist" window is showed, the editor is locked, and when you press the button with selected checklist, the editor unlocks, but unfortunately, the parts are grabbed when you release the button and at that time the editor is no longer locked, so nothing prevents you from grabbing it.

As possible workaround I consider repositioning of the window, but I'm encountering a few problems there too. I hope I'll be able to solve them soon, because on Sunday I'm going away until Friday, so don't expect any advances in this project during that period.

Edited by Magion
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  • 3 weeks later...
This seemed like a nice mod, unfortunately, every time I choose between ship or plane, It also clicks through, grabs a part of the ship, and I have to replace/delete/redo it :(

^^ Came here to mention this...

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I'm sincerely sorry for this issue being so annoying, but fortunately I'm working on the fix along with some other features and I'm already in the last stage of developement of v0.3, so if everything goes well, tomorrow you will be able to select different checklist without yelling.

I spend a long time thinking, how to solve that stupid issue. Originaly I was considering showing the checklist selection box, when you hover over the stock toolbar button, but then I realized, that some people use blizzy78's toolbar, so that idea got scrapped. The simplest and the best solution to this problem ironicly occurred to me several weeks after I started to look for solution, so now the selection takes place in the main window.

Here are some images showing the result and those other features:

Javascript is disabled. View full album

There is one more change, which is not visible - structure of the part of the config file, where the checklists are defined has been changed again, to be more user-friendly and plugin will also have less work with handeling and procesing it.

Please also note, that this is not the final version and I still have some more minor stuffs on my ToDo list, so there might be slight diferences between this and the version, which will come to your homes.

EDIT:

I wonder if this interesting patch might come in handy: https://github.com/sirkut/InfernalRobotics/commit/fc6b10b01c85abc659629948580d8b046081f6f3

"Added click-through protection via EditorLock in Editors"

I know I'll be investivating this method. Click through is soooo annoying.

Interesting.. I didn't noticed that. I'll certainly take a look at that, but I won't apply it in this update, since I already fixed the issue.

EDIT 2: Nope, this is the same as v0.2 uses. The problem, which I described here would still persist.

Edited by Magion
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It's here! v0.3 has been released to the world and is available for download.

Here're the most important changes in the new version:

* Checklist selection takes place in the main window

* Option to select only certain parts for checking

* Support of KSP-AVC

* Changed structure of the config file with the checklists definition to be more user-friendly and less complicated for procesing

Full changelog is available for reading in the OP. I hope I didn't forget anything.

ENJOY!

Edited by Magion
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Nice mod, but I've had to remove it because it does not play well with KCT.

You might also think about not having it automatically show or allow generate a config.xml to allow placement. It's current positionis in the way of things usch as the stock action groups part display.

If these issues are addressed, I'll reinstall; until then, back to the pen'n'paper.

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