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FX problem


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Hey, I just created an engine and when I go to launch with the engine it starts out with the fx effects already going as if the engines have been ignited. here's a picture of what I mean:

<a href="http://s283.photobucket.com/user/deltafee/media/Untitled_zps2353cec7.png.html" target="_blank"><img src="http://i283.photobucket.com/albums/kk293/deltafee/Untitled_zps2353cec7.png" border="0" alt=" photo Untitled_zps2353cec7.png"/></a>

here's my part.cfg

PART

{

name = Galileo Probe Engine

module = Part

author = NovaSilisko

mesh = model.mu

rescaleFactor = 1

node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0

fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running

fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running

fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running

sound_vent_medium = engage

sound_rocket_hard = running

sound_vent_soft = disengage

sound_explosion_low = flameout

TechRequired = nuclearPropulsion

entryCost = 22600

cost = 8700

category = Propulsion

subcategory = 0

title = Galileo Probe Engine

manufacturer = New California Rockets

description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to

overheat, the LV-N Atomic Rocket Motor is harmless. Mostly.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision

attachRules = 1,0,1,1,0

mass = 2.25

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.2

angularDrag = 2

crashTolerance = 12

maxTemp = 4000

// Yes, I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks

for the two yet.

MODULE

{

name = ModuleEngines

thrustVectorTransformName = thrustTransform

exhaustDamage = True

ignitionThreshold = 0.1

minThrust = 0

maxThrust = 25

heatProduction = 20

fxOffset = 0, 0, 1.5

PROPELLANT

{

name = LiquidFuel

ratio = 0.9

DrawGauge = True

}

PROPELLANT

{

name = Oxidizer

ratio = 1.1

}

atmosphereCurve

{

key = 0 330

key = 1 280

}

}

MODULE

{

name = ModuleJettison

jettisonName = fairing

bottomNodeName = bottom

isFairing = True

jettisonedObjectMass = 0.5

jettisonForce = 15

jettisonDirection = 0 0 1

}

MODULE

{

name = ModuleGimbal

gimbalTransformName = thrustTransform

gimbalRange = 1

}

MODULE

{

name = ModuleAlternator

RESOURCE

{

name = ElectricCharge

rate = 12.0

}

}

RESOURCE

{

name = ElectricCharge

amount = 0

maxAmount = 0

isTweakable = false

hideFlow = true

}

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