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Pre-launch disassembling


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Hello, fellows!

I'm not sure where should I put this topic, but I've REALLY wanted to ask how to avoid the annoying pre-launch disassembling. Parts just randomly start to go crazy no matter how much struts I add to them (lol) when physics kick in on the launchpad. I've found quite a nice solution to it:

qqfUQeaKsgA.jpg

Adding a "pump" to slowly load fuel into rocket tanks seems to work quite fine, but is a bit time consuming. I've never really tried making oversized rockets, but it works just fine with the medium ones. Just push alt+rightclick on both of the tanks and load fuel from the static ones, also requires to empty tanks before flight. Hopefully this helps :)

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Launch clamps have always solved the "Dancing Rocket" issue for me.

Especially placing clamps higher up on the rocket (Sometimes I need to add girders to the the sides of the rocket so the clamps can reach without clipping through lower parts).

I also tend to build "down", meaning that if I have radially mounted tanks/engines on higher stages, I place in-line decouplers on the bottom and add tanks and engines directly below them to improve support. I can see you've got unsupported upper stage engines in this design, so building down from the those may lend some stability to your design, as well.

Hope that helps.

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