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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod


InfiniteDice

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im talking about the MGs and cannons, my macbook dosn't have a home key(why apple? why?) is the fire key config i the .bat file, i unfoutuenetly can't open it then...

Then allow me to surge to the rescue! *surges* :cool:

In a weapons .CFG file, somewhere at the bottom, you'll find this line

customFire = Home

There you can change it to something else, just dont forget to do so for every weapon (CIWS, DEFA, Small turret ect...) that you want to operate with a button of choice. That way, you can set it up so that every diffrent weapon has its own button.

You're welcome *flies away into the sunset and burns to a crisp*

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I can only suggest you get the latest release. The IFF tag now does nothing other than track your team.

Yeah I had the most up-to-date version, as far as I know, as I installed not but 4 days ago, and the updated zip seems to be dated back to May 5th. I know that I might be a bit "whiny" in my posts, but it's definitely the most recent Skillful that is causing issues, at least when combined with the following mods:

Toolbar

ATM

B9

BoulderCo

DeadlyReentry

Engineer

EVE mod

Firespitter

HullCameraVDS

KAS

KAX

Kethane

KWRocketry

Infernal Robotics

HotRockets

NavyFish Docking

RealChute

RSS

Romfarer

SH_mods <-- IVAs

SmokeScreen

TAC LS

TouhouTorpedo <-- IVA

TreeLoader

Kerbal Alarm Clock

Universe Replacer

If you know of one of these that are possibly causing incompatibilities, I'd like to know, but uninstalling the current version of Skillful fixed all of my problems with my crafts and debris.

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Hello ID and forumers,

Help please! My WWI 125kg bombs are not detonating upon impact? I drop them at low altitude, high altitude, they just hit the ground and bounce off? Any ideas would be appreciated- I will add some photos of aircraft etc as well

I present, some aircraft! Provided by myself and Firespitter, plus ID skillful of course

The Diver:

9KhQl50.png

IQGsxIq.png

qP6ACcW.jpg

yG1TrM3.png

The Medium Bomber:

7iWjeLy.png

pSyRuhJ.jpg

W6NY56N.jpg

And it dropping its rather large (but until I have this fixed, dummy) payload

MyAmQUd.gif

Edited by Rhyunix
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Yeah I had the most up-to-date version, as far as I know, as I installed not but 4 days ago, and the updated zip seems to be dated back to May 5th. I know that I might be a bit "whiny" in my posts, but it's definitely the most recent Skillful that is causing issues, at least when combined with the following mods:

Toolbar

ATM

B9

BoulderCo

DeadlyReentry

Engineer

EVE mod

Firespitter

HullCameraVDS

KAS

KAX

Kethane

KWRocketry

Infernal Robotics

HotRockets

NavyFish Docking

RealChute

RSS

Romfarer

SH_mods <-- IVAs

SmokeScreen

TAC LS

TouhouTorpedo <-- IVA

TreeLoader

Kerbal Alarm Clock

Universe Replacer

If you know of one of these that are possibly causing incompatibilities, I'd like to know, but uninstalling the current version of Skillful fixed all of my problems with my crafts and debris.

I run most of these just fine but not all, check your debug and log to see what the issue is

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updated MM cfg for testing, panels have armour values to build hulls they may need to be lowered but seem good now

* Edit another update that adds the iff tag to all command parts with electric charge, don't put an iff tag on your vessel

With IFF Patch https://dl.dropboxusercontent.com/u/11863219/skillfulPatch.cfg

without IFF Path https://dl.dropboxusercontent.com/u/11863219/skillfulPatch-W-O-IFF.cfg

I wouldn't advise putting IFF tags into cockpits, some people use multiple cockpits, also IFF tags contain code that bypass weapon hits so they can't be destroyed... doing this will make invincible cockpits.

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Don't know if this has already been brought up...

But if you use these weapons on a spacecraft, they all try to fire prograde, no matter what the orientation of the vessel is, with the exception of the auto-turrets.

Quite frustrating considering I'm trying to make a machinima, and have re-designed every single ship (about 50 of them) to use this mod, which is awesome, by the way.

Is there any way to fix this? Sucks to fire a rocket pod and have every single rocket fly into the side of my own ship instead of towards the target.

Also, putting torpedoes on spaceships is awesome, but, as previously mentioned, as soon as they're released, they zip off prograde instead of the direction I'm pointing the ship.

This happens with all fixed-position guns, rockets, and torps.

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OK downloaded and tested this out. While parts of this mod I really like, other parts still feel off.

The size of the missiles and bombs just seem small but that is me. Next the lack of explosions from the bombs just hurt, there is no real explosion when the bomb hits the ground so I don't know if it hit or just vanished.

I am unfortunately comparing this to the Lazer weapons mod, which has laser guided munitions and rather large explosions, granted a bit to large. The missiles and weapons in that feel the right size and scale nicely.

With that said, I think this is a better weapons pack then the Lazer system but it still has far to go before it is great. I plan on sticking with it, as it isn't adding parts to my craft and it is easy to use.

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Don't know if this has already been brought up...

But if you use these weapons on a spacecraft, they all try to fire prograde, no matter what the orientation of the vessel is, with the exception of the auto-turrets.

Quite frustrating considering I'm trying to make a machinima, and have re-designed every single ship (about 50 of them) to use this mod, which is awesome, by the way.

Is there any way to fix this? Sucks to fire a rocket pod and have every single rocket fly into the side of my own ship instead of towards the target.

Also, putting torpedoes on spaceships is awesome, but, as previously mentioned, as soon as they're released, they zip off prograde instead of the direction I'm pointing the ship.

This happens with all fixed-position guns, rockets, and torps.

Interesting I've fired rockets in space and didn't notice that... I'll check it out and see what I can do. You do realize that you're now forcing me to go to space! ;) lol

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OK downloaded and tested this out. While parts of this mod I really like, other parts still feel off.

The size of the missiles and bombs just seem small but that is me. Next the lack of explosions from the bombs just hurt, there is no real explosion when the bomb hits the ground so I don't know if it hit or just vanished.

I am unfortunately comparing this to the Lazer weapons mod, which has laser guided munitions and rather large explosions, granted a bit to large. The missiles and weapons in that feel the right size and scale nicely.

With that said, I think this is a better weapons pack then the Lazer system but it still has far to go before it is great. I plan on sticking with it, as it isn't adding parts to my craft and it is easy to use.

Are you sure you are using HE bombs... they make a larger explosion. AP shells/bombs don't really have much of an explosion, it's likely you can't see it well from a distance. Some of the time the bomb might pass through the terrain, though it's not likely to happen all that often.

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Interesting I've fired rockets in space and didn't notice that... I'll check it out and see what I can do. You do realize that you're now forcing me to go to space! ;) lol

I'll fire out a video and slap it up on my Youtube chan for you, if necessary. Thanks for the quick reply!

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Are you sure you are using HE bombs... they make a larger explosion. AP shells/bombs don't really have much of an explosion, it's likely you can't see it well from a distance. Some of the time the bomb might pass through the terrain, though it's not likely to happen all that often.

I didn't see an explosion, I seen what looked like a puff of smoke but wasn't sure.

The other issue I seen was the 30mm autocannon, that looks like it should be on a Frogfoot attack aircraft, is horribly slow firing and doesn't really feel automatic. This doesn't account for the times it just catches fire after the 3rd or 4th consecutive firing of it. I instead find myself using the DYJ GAU-19 from an older plugin.

My only real suggestions to an otherwise great mod, is to up the size on the AIM-9 Sidewinder and the pylons that they go on, right now all the pylons are SMALL. I actually just attach them to a radial pylon and jettison them after use.

The other thing is to increase the rate of fire on the 30mm and or decrease the catch fire rate. I highly doubt the Russians would put a gun on an aircraft that catches fire after a 1.5second burst.

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I wouldn't advise putting IFF tags into cockpits, some people use multiple cockpits, also IFF tags contain code that bypass weapon hits so they can't be destroyed... doing this will make invincible cockpits.

Ahh damit haha, oh well ill take it out

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I didn't see an explosion, I seen what looked like a puff of smoke but wasn't sure.

The other issue I seen was the 30mm autocannon, that looks like it should be on a Frogfoot attack aircraft, is horribly slow firing and doesn't really feel automatic. This doesn't account for the times it just catches fire after the 3rd or 4th consecutive firing of it. I instead find myself using the DYJ GAU-19 from an older plugin.

My only real suggestions to an otherwise great mod, is to up the size on the AIM-9 Sidewinder and the pylons that they go on, right now all the pylons are SMALL. I actually just attach them to a radial pylon and jettison them after use.

The other thing is to increase the rate of fire on the 30mm and or decrease the catch fire rate. I highly doubt the Russians would put a gun on an aircraft that catches fire after a 1.5second burst.

The 30mm gun was originally intended to acually fire in a burst mode. It was one of the first gun configurations I made for skillful, that is why the sound is a burst.. not a single fire. I'm testing new code now that will likely fix all self inflicted gunshot wounds... :)

I'll be running a twitch stream for a short time while testing. Anyone can view here: http://www.twitch.tv/infinitedice

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Hmm I have 5 ship's fighting in space now all firing rockets, turrets, and huns fine, try selecting a target first just for kicks

Ok, I'm gonna fire off a quick video. I'm deployed in Afghanistan, and the internet isn't the fastest, but I'll post here when it's done uploading.

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Ok actually, when making the video (after installing the update from Curse I found buried in this forum - please post that to the front page), I discovered that everything seems to work fine now, except the torpedoes. They just kind of...fall off the hardpoint.

Going to do some further testing, and post whether it works or not.

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Ok, I'm gonna fire off a quick video. I'm deployed in Afghanistan, and the internet isn't the fastest, but I'll post here when it's done uploading.

s-s-say w-what? You're deployed in afghanistan and you are STILL playing KSP? Dude, you now have all of my respect.

On topic stuff:

You do realize that you're now forcing me to go to space! ;) lol

Well since you mentioned that r2 would include space weapons, wouldn't skillful force you to go to space anyways? :P

So i am only having one problemright now, and this has nothing to do with the mod, rather my own ineptitude. All of my gun ground attacks either turn into a "Completely miss and fire all missiles and get the heck out of there" or they turn into an un-intentional kamakaze mission. Ideas on how to prevent this? (angling guns down would help i guess, but there goes my target indicator)

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s-s-say w-what? You're deployed in afghanistan and you are STILL playing KSP? Dude, you now have all of my respect.

Lol thanks, bro. Also, making machinimas.

You'll see my video & audio editing skillz greatly increased. Episode 3 is by far the best. That's what I'm working on.:cool:

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Hey uh, I don't know if this has already been answered but

If i try to load ordinance, it says its loaded but once i click launch, it says no ordinance loaded

is there a separate mod i have to install for this to work?

before you ask, yes i have tried this numerous times on a new install.

If you can help, thanks

Dr.D

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Hey uh, I don't know if this has already been answered but

If i try to load ordinance, it says its loaded but once i click launch, it says no ordinance loaded

is there a separate mod i have to install for this to work?

before you ask, yes i have tried this numerous times on a new install.

If you can help, thanks

Dr.D

choose warhead

choose ordinance

load ordinance

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