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Rotate Default Part Axis


Wingman_mn

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Hello there!

I am adapting Deadly Reentry for a few other mods and I ran into a little snag: Deadly Reentry will not correctly calculate on KW Fairings. I believe this to be that the parts y-axis (the "up" axis) is perpendicular to the velocity vector, when it needs to be parallel. See the picture below for a visual example:

https://www.dropbox.com/s/x4im0h6sif4qiud/kspvector_example.png

Is there anyway to change the axis of the part file to solve this problem?

Thanks for your assistance!

Wingman_mn

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