Jump to content

How to make other solar systems possible


Recommended Posts

On the Steam forums I answered another person's question with the following and I think it should be considered. It would add a LOT of value to the game.

It's quite difficult to emulate more than one solar system for Unity. In fact, right now you can't escape Kerbol's SOI and sail off into space: you're always anchored to it.

Game's still in Alpha though. Maybe they'll add more systems in a year or two. For the moment they still need to put biomes in all the current planets.

There is one way that I think that they might implement alternate solar systems in the game...

Imagine stargates like the circlelar jump gates in X3. Put one of those in space, say orbiting the sun between planets somewhere. When you fly your ship into it, it will save the state of your game/current system, and then load the new solar system in and pop out your ship from the gate in the other system orbiting its star. You'd have a whole new set of planets to explore. To get back, you just go back through the stargate. The game needs to save position of things in both (or more) systems.

It could be done, but it's just a lot of writing code to make it happen. Prolly at least a year away.

Link to comment
Share on other sites

On the Steam forums I answered another person's question with the following and I think it should be considered. It would add a LOT of value to the game.

There is one way that I think that they might implement alternate solar systems in the game...

Imagine stargates like the circlelar jump gates in X3. Put one of those in space, say orbiting the sun between planets somewhere. When you fly your ship into it, it will save the state of your game/current system, and then load the new solar system in and pop out your ship from the gate in the other system orbiting its star. You'd have a whole new set of planets to explore. To get back, you just go back through the stargate. The game needs to save position of things in both (or more) systems.

It could be done, but it's just a lot of writing code to make it happen. Prolly at least a year away.

I think it would be much easier to just simply segregate systems. When you leave one it unloads, and when you enter one it loads. Stargates kind moves away from what this game is supposed to be by a large margin. Instead when you leave a system a timer starts for when your ship will arrive in the next system. And you can have an option of staying behind in the system your leaving, and just sending your ship on its way with notification for when it arrives in the new system, which you would load separately. Low level stuff in all systems can continue to be updated without having those systems actually loaded.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...