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Chaka Monkey - Closed Development Thread


YANFRET

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Looks really good, but it goes over 3gb ram and crashes on me. I was trying in a minimal 6.4X install. It throws no error loading, and I can build, even launch, then it locks up on me.

RSS is not supported yet, one thing at a time. When we begin working on that, most of the pack will probably go to PNG, which is undesirable because of reduced quality and load time but it would probably bifurcate it's footprint. If you haven't already try it without the ALCOR and ALCOR Props folders. Outside of those simple pointers I can't offer further RSS / 6.4x help until we begin testing for that.

Hehe playing around more now if, I had a Satellite we could watch TVhttps://dl.dropboxusercontent.com/u/72893034/screenshot0.png

That's cool on so many levels

EDIT: Oh, now I get what you mean by the original helmet pic... I can do even better

Edited by YANFRET
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O yes that will work very nice and if you want ( REMOVED) and will work that pic in later but yes thats what, I wanted but me and gimp fight all the time.

EDIT- If you use it ASET craft it should be the vesselView button just keep clicking and forgot what button in RPM's, I'm going to work some more on them.

EDIT- And how you getting them Pic of the rockets like that ?

Edited by Mecripp2
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YAY! Thanks for the much-anticipated update, YANFRET.

I can report that all seems fine with your CMES 0.25.2 release so far. I'm running KSP 0.25 x64 under Linux Mint 17 LTS with 8GB RAM with KJR, MJ, DRE and SPO only.

Will report back if I find any major issues. Thanks again... your work is very much appreciated.

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I'm just thinking, it should be possible to replace a kerbal head texture with Chaka's, right? I don't have the skills or tools to do it, but seeing what others have done with the models, it should be possible. And it would only be fitting for such a brilliant total conversion.

Volunteers?

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I wonder... are you planning on making realistic engine FX? From what I've seen from the screens, they're still stock. I was working on a realistic effects pack for FASA (back when I had free time), and this really makes a difference.

It seems like you won't even have to be particularly diverse with them. One effect for small hypergolic thrusters, another for lower stage hydrolox and yet another for upper stage hydrolox. You might vary them a wee bit depending on the engine's expansion ratio, but otherwise, it's a short while fine-tuning a single effect, then mostly menial copypasting. The hypergolics might take a few tries to get to look good both at SL and in vacuum, but that's about it.

If you wanted to remake the solids, it'd be somewhat harder. Most of the difficulty lies in meshing smoke and fire together. I didn't manage to get it quite right yet, but if I scrounge up some free time, then I might finish it. I'm using particles from HotRockets, the license allows redistribution, so you should be good with them, too.

Oh, and BTW, the large ISS panels are not orange, at least not from the side that is exposed to the Sun (if you see an orange panel on the ISS, this means it's turned away from the sun). Real solar panels are mostly black with a blue tint. HTV ones look properly, the rest do not. I just realized that, every artistic impression seems to have them blue, every actual pic is black.

Edited by Guest
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I'm just thinking, it should be possible to replace a kerbal head texture with Chaka's, right? I don't have the skills or tools to do it, but seeing what others have done with the models, it should be possible. And it would only be fitting for such a brilliant total conversion.

Volunteers?

You could probably do that with the TextureReplacer mod.

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RSS is not supported yet, one thing at a time. When we begin working on that, most of the pack will probably go to PNG, which is undesirable because of reduced quality and load time but it would probably bifurcate it's footprint. If you haven't already try it without the ALCOR and ALCOR Props folders. Outside of those simple pointers I can't offer further RSS / 6.4x help until we begin testing for that.

Got it on RSS. But that was the last install I tried, the other 2 were stock, with just FAR/DRE and a few part mods. The 2d time I scrubbed out all the part mods except full PF (again, not RSS) and I tried that as installed, then I tried again with the PF dll you have removed (so I only had the one dll from PF in GameData). Always loaded up, showed all the parts, I even launched a couple times before it locked up on me. Usual drill for any lock ups I ever have, I watch memory usage creep towards 3 GB, then it crashes once it crosses. You'd never know I have 12 GB of RAM, lol (that's a KSP issue).

I'll try a total vanilla KSP, but I always use FAR/DRE.

OK, that worked. Nothing but stock and ATM, and it sits around 2.78GB. I'll add in FAR and DRE and cross my fingers. It's just a memory thing, as it loaded up fine.

Edited by tater
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YANFRET the crew reports are not working and think it is because you have the ModuleScienceLab MODULE in the parts as it's real picky as where it is put alot of them, I don't get a menu when clicking on them.

Hey which habitat is doing that, you're right it's tricky but I know the fix, I thought I had got them all

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Think it's the M-HTV isn't that the first craft ?

EDIT- Put it in a test install and loading up so will take them all out and see for sure.

EDIT- And, I see my stock rpms are not showing my pic's will try and work on that later but ASET rpms work.

Edited by Mecripp2
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The EMLV II- Monkey HTV-CBM, I can click 1 time on it then get a null Error and don't show kerbals.

EDIT- And the EMLV II- Monkey HTV - IDSS get a null right off the bat.

EDIT- Got it on the Orion too.

EDIT- EMLV III - Station Core and is there a sound clip for this 1 tells me can't play soound file.

EDIT- And the MLS-J - Munar 2xLander which looks really great there is small spam in the log about RPMs PartUtilities needs the RPM MODULE on the part but that one might be my bad, I don't have RPM PartUtilities installed so will get back with you on that 1

Edited by Mecripp2
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Think it's the M-HTV isn't that the first craft ?

EDIT- Put it in a test install and loading up so will take them all out and see for sure.

EDIT- And, I see my stock rpms are not showing my pic's will try and work on that later but ASET rpms work.

Yeah, that makes sense, I can imagine forgetting to adjust the HTV module order. (edit: what does an HTV need science for anyway? oh well) I'll update it tonight, but do continue hitting it with a stick and see if anything else breaks :P

The EMLV II- Monkey HTV-CBM, I can click 1 time on it then get a null Error and don't show kerbals.

EDIT: yeah the null after first click is a classic monkey module out of order glitch I can fix it quickly... good find

Edited by YANFRET
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Any chance of making all solar panels black/very dark blue in the near future? Especially the orange panels are bugging me. Blue is a bit more correct, but also not realistic.

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Any chance of making all solar panels black/very dark blue in the near future? Especially the orange panels are bugging me. Blue is a bit more correct, but also not realistic.

I get where you're coming from, but it's even trickier than sun facing vs sun backlit. Even small light angle changes make them vary from black to blue to orange

iss027e036712.jpg

And my tastes on the subject have varied as well, some days I want more orange and others more black or blue. I wish we had a plugin that could vary the color with sun angle.

I do like the blue with orange highlights in the off-lit angle panels upper right, is that more what you're looking for?

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And @Dragon01 IMO, I like the way he has them now you can edit your's and really, not to be rude but you go around tell other modder about not being so not realistic this is a game that don't run realistic and you haven't finish one mod that, I know of that you so claim help on are all broke.

Edited by Mecripp2
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And @Dragon01 IMO, I like the way he has them now you can edit your's and really, not to be rude but you go around tell other modder about not being so not realistic this is a game that don't run realistic and you haven't finish one mod that, I know of that you so claim help on are all broke.

It's okay critical review is often the best source of new ideas.

The MLS-J MUNAR 2X Rover there no reports on both parts.

EDIT- Well Shoot. I quit for now.

Sounds like the rover pod suffers from module order reversal as well I'll add it to the fixit list

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You know you have the Alcor capsule IVA for the Orion?

Yeah because it has all those neat buttons. Actually when we do a clean sheet IVA for Orion I'd like it to be based heavily on the ALCOR setup, just with the seats and windows re arranged. So consider it a flight test mock up

The EMLV II- Monkey HTV-CBM, I can click 1 time on it then get a null Error and don't show kerbals.

EDIT- And the EMLV II- Monkey HTV - IDSS get a null right off the bat.

EDIT- Got it on the Orion too.

EDIT- EMLV III - Station Core and is there a sound clip for this 1 tells me can't play soound file.

EDIT- And the MLS-J - Munar 2xLander which looks really great there is small spam in the log about RPMs PartUtilities needs the RPM MODULE on the part but that one might be my bad, I don't have RPM PartUtilities installed so will get back with you on that 1

Roger that

EDIT- And the MLS-J - Munar 2xLander which looks really great there is small spam in the log about RPMs PartUtilities needs the RPM MODULE on the part but that one might be my bad, I don't have RPM PartUtilities installed so will get back with you on that 1

Oh hey that ^ is from the lander legs on the Bobcat Altair and we have decided to live with it for now. Obviously they work with the G key but it still makes the log entry.

Edited by YANFRET
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And my RPM's patch work for stock, I forgot to copy the files over to my test and there the STBY button and seen the legs worked on the lander and man all, I can say is WOW very nice job on that re-texture.

EDIT- And that KOSMOC RD-480 WOW looks killer.

screenshot0.png

Edited by Mecripp2
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What you mean you don't have that panel above in the internal model? think last version was 1.02 they should have been in BobCatind that with it.

I mean that thing from your picture in top right corner, with OFF/ON switch, and DAY/HOUR labels. I use internal model from American pack v1.2, but I don't see it (my internal space looks like in the album below). And it's from Spaceport, which is closed now. What is it? Is it a prop or part of the model?

Anyway, here is my final setup with stock and JSI props:

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INTERNAL
{
name = OrionPod
MODULE
{
name = InternalSeat
seatTransformName = seat1
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat2
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat3
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat4
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat5
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat6
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam1_collider
cameraTransformName = cam1
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam2_collider
cameraTransformName = cam2
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam3_collider
cameraTransformName = cam3
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam4_collider
cameraTransformName = cam4
}
PROP
{
name = AltimeterThreeHands
position = 0.1201715,0.7997041,-0.4231273
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999996,0.9999996
}
PROP
{
name = AtmosphereDepth
position = 0.003141882,0.678701,-0.3627271
rotation = 0.03453235,0.7062631,0.03453241,0.7062631
scale = 1,1,0.9999998
}
PROP
{
name = AxisIndicatorPitch
position = 0.08273219,0.655822,-0.3790616
rotation = 0.5735765,0,0,0.8191521
scale = 0.75,0.75,0.75
}
PROP
{
name = AxisIndicatorRoll
position = 0.1208603,0.657321,-0.3810278
rotation = 0.4055798,0.579228,0.4055798,0.579228
scale = 0.75,0.7499998,0.75
}
PROP
{
name = AxisIndicatorYaw
position = 0.121053,0.6379022,-0.3732714
rotation = 0.4055798,0.579228,0.4055798,0.579228
scale = 0.75,0.7499998,0.75
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0.3382382,0.7496251,-0.4008303
rotation = -0.1736486,0,0,0.9848077
scale = 0.6,0.6,0.6
}
PROP
{
name = ledPanelSpeed
position = 0.2119205,0.7643995,-0.419178
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999997,1
}
PROP
{
name = NavBall
position = 0.1854596,0.8014456,-0.4298787
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999996,0.9999996
}
PROP
{
name = switchWithGuards
position = -1.026126,0.7428458,0.2111291
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.026126,0.7428468,0.171962
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.026126,0.7428478,0.1305206
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.026126,0.7428488,0.08904748
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.026126,0.7428499,0.04987732
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.026126,0.7428508,0.009158912
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.026126,0.7428519,-0.03001072
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831568,-0.03001503
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831579,0.009155557
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
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PROP
{
name = switchWithGuards
position = -0.9898372,0.7831509,0.2103241
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.025939,0.7430546,0.2514474
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831488,0.2522302
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9499369,0.8274595,0.2522342
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9499369,0.8274605,0.2111324
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9499369,0.8274724,0.009156615
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9499369,0.8274714,-0.03001501
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9134039,0.86805,-0.03001941
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9134039,0.8680511,0.009153213
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9134039,0.868046,0.04987187
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9134039,0.86804,0.08904459
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9134039,0.8680369,0.1305202
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9134039,0.8680359,0.1719632
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9134039,0.868035,0.2111313
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9134039,0.8680339,0.2522342
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9164401,0.8715789,0.2111443
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9164401,0.8715798,0.1719733
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9164401,0.8715808,0.1305274
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9164401,0.8715957,0.08905088
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
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PROP
{
name = switchWithGuards
position = 0.9164401,0.8716018,0.04987565
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PROP
{
name = switchWithGuards
position = 0.9164401,0.8716068,0.009154801
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PROP
{
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PROP
{
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PROP
{
name = switchWithGuards
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PROP
{
name = switchWithGuards
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rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9163179,0.8717332,0.251861
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9526836,0.831327,0.2111442
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
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}
PROP
{
name = switchWithGuards
position = 0.9936627,0.7858129,0.2111472
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 1.027882,0.7478111,0.2521469
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
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PROP
{
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PROP
{
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}
PROP
{
name = switchWithGuards
position = 1.02786,0.7478689,-0.03002511
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
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rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
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PROP
{
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PROP
{
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rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
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}
PROP
{
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PROP
{
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PROP
{
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rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
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}
PROP
{
name = VSI
position = 0.1205538,0.7386695,-0.3999661
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999996,0.9999996
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PROP
{
name = RasterPropMonitorBasicMFD
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PROP
{
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PROP
{
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PROP
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PROP
{
name = JSIStockSquareButtonLight
position = 0.3855285,0.6451824,-0.3774718
rotation = 0.5735765,0,0,0.8191521
scale = 1,1,1
}
PROP
{
name = JSIStockSquareButtonGear
position = 0.3615877,0.6451824,-0.3774718
rotation = 0.5735765,0,0,0.8191521
scale = 1,1,0.9999999
}
PROP
{
name = JSIStockSquareButtonRCS
position = 0.3377631,0.6451824,-0.3774718
rotation = 0.5735765,0,0,0.8191521
scale = 1,1,0.9999999
}
PROP
{
name = JSIStockSquareButtonSAS
position = 0.3133614,0.6451824,-0.3774718
rotation = 0.5735765,0,0,0.8191521
scale = 1,1.000001,0.9999998
}
PROP
{
name = JSIStockSquareButtonBRAKES
position = 0.2891901,0.6451824,-0.3774718
rotation = 0.5735765,0,0,0.8191521
scale = 1,1.000001,0.9999993
}
PROP
{
name = JSIStockFuelPanel
position = 0.1294968,0.701115,-0.3929901
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5000002,0.5
}
PROP
{
name = JSIStockMono
position = 0.1294968,0.6884267,-0.388372
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5000002,0.5
}
PROP
{
name = JSIStockPower
position = 0.1294968,0.6755745,-0.3836941
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5000002,0.5
}
PROP
{
name = standingSwitch
position = 0.2327808,0.7851588,-0.4261426
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999995,1
}
PROP
{
name = standingSwitch
position = 0.2327808,0.7986807,-0.4310643
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999998
}
PROP
{
name = standingSwitch
position = 0.2327808,0.8123228,-0.43603
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999998
}
PROP
{
name = IndicatorPanelRPM
position = 0,0.5897051,-0.3422281
rotation = 0.7071068,0,0,0.7071068
scale = 0.8,0.8,0.8
}
PROP
{
name = throttle
position = -0.4573187,0.7233413,-0.4730451
rotation = 0.5721793,-0.04001067,0.05714115,0.8171566
scale = 0.5,0.7499999,0.7499999
}
PROP
{
name = RasterPropMonitorBasicMFD
position = -0.338238,0.749625,-0.40083
rotation = -0.1736489,0,0,0.9848077
scale = 0.6,0.6,0.6000001
}
PROP
{
name = JSIStockSquareButtonLight
position = -0.2861187,0.645182,-0.377472
rotation = 0.5735762,0,0,0.8191522
scale = 1,0.9999999,1
}
PROP
{
name = JSIStockSquareButtonSAS
position = -0.3582867,0.645182,-0.377472
rotation = 0.5735762,0,0,0.8191522
scale = 1,0.9999999,1
}
PROP
{
name = JSIStockSquareButtonBRAKES
position = -0.3824577,0.645182,-0.377472
rotation = 0.5735762,0,0,0.8191522
scale = 1,0.9999999,1
}
PROP
{
name = JSIStockSquareButtonRCS
position = -0.3338847,0.645182,-0.377472
rotation = 0.5735762,0,0,0.8191522
scale = 1,0.9999999,1
}
PROP
{
name = JSIStockSquareButtonGear
position = -0.3100597,0.645182,-0.377472
rotation = 0.5735762,0,0,0.8191522
scale = 1,0.9999999,1
}
PROP
{
name = AxisIndicatorPitch
position = -0.082732,0.655822,-0.379062
rotation = 0.5735769,0,0,0.8191518
scale = 0.75,0.7500001,0.75
}
PROP
{
name = AxisIndicatorRoll
position = -0.12086,0.657321,-0.381028
rotation = 0.40558,0.5792279,0.40558,0.5792279
scale = 0.7499999,0.7499999,0.75
}
PROP
{
name = AxisIndicatorYaw
position = -0.121053,0.637902,-0.373271
rotation = 0.40558,0.5792279,0.40558,0.5792279
scale = 0.7499999,0.7499999,0.75
}
PROP
{
name = JSIStockPower
position = -0.1222005,0.675574,-0.383694
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5,0.5
}
PROP
{
name = JSIStockFuelPanel
position = -0.1222005,0.701115,-0.39299
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5,0.5
}
PROP
{
name = JSIStockMono
position = -0.1222005,0.688427,-0.388372
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5,0.5
}
PROP
{
name = RasterPropMonitorBasicMFD
position = -0.201233,0.71293,-0.387474
rotation = -0.1736489,0,0,0.9848077
scale = 0.33,0.33,0.3300001
}
PROP
{
name = VSI
position = -0.120554,0.73867,-0.399966
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999999
}
PROP
{
name = AltimeterThreeHands
position = -0.120171,0.799704,-0.423127
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999999
}
PROP
{
name = NavBall
position = -0.18546,0.801446,-0.429879
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999999
}
PROP
{
name = ledPanelSpeed
position = -0.211921,0.7644,-0.419178
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999999
}
PROP
{
name = Compass
position = -0.199628,0.645886,-0.378492
rotation = 0.40558,-0.5792279,-0.40558,0.5792279
scale = 0.5,0.4999999,0.5
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0,-0.3774253,-0.4050945
rotation = -0.3952271,0.003131343,-0.00594268,0.9185589
scale = 0.6,0.6000001,0.6
}
PROP
{
name = JSIInternalFlagPlate
position = 0,-0.488171,-0.3462582
rotation = 0.7071068,0,0,0.7071068
scale = 1,1,1
}
PROP
{
name = JSIEvaCockpitHandle
position = -1.141806,0.1312178,-0.3208286
rotation = 0.01220732,0.5100372,-0.05504113,0.8583028
scale = 1,1,0.9999998
}
PROP
{
name = standingSwitch
position = -0.232781,0.812323,-0.43603
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999999
}
PROP
{
name = standingSwitch
position = -0.232781,0.798681,-0.431064
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999999
}
PROP
{
name = standingSwitch
position = -0.232781,0.785159,-0.426143
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,0.9999999
}
PROP
{
name = RasterPropMonitorBasicMFD
position = -0.9719366,0.8078795,0.1105706
rotation = -0.2505216,-0.6612405,0.2505216,-0.6612405
scale = 0.5,0.5,0.5000001
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0.97322,0.8084528,0.1094274
rotation = 0.2475226,-0.662369,0.2567467,0.6588483
scale = 0.5,0.5,0.5
}
}

It's not as useable as Alcor, I'll try to do something with ASET props later: there are so many of them, and I haven't tried Alcor capsule yet, need to see what they do and how it feels.

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I do like the blue with orange highlights in the off-lit angle panels upper right, is that more what you're looking for?

Yes, perhaps. ISS panels are black on an orange support structure - this is why they can, at times, seem orange. BTW, I'm releasing the updated American Pack later this evening, you can grab the Orion interior from there and re-prop it with ALCOR switches. Should be easier than making a bespoke IVA.

And @Dragon01 IMO, I like the way he has them now you can edit your's and really, not to be rude but you go around tell other modder about not being so not realistic this is a game that don't run realistic and you haven't finish one mod that, I know of that you so claim help on are all broke.

BobCat ind. doesn't work for you? Shame, it seems to be working just fine on my end. I'm not saying there is no room for improvements, but last time I checked, everything ran fine (and people seem to confirm that, so the problem is on your end). Reinstall, check dependencies, you know the drill. If you mean CSS, it's being remade from scratch, no point fixing it now (besides, it also mostly works. The few things that don't are the reason it's being remade). I'm not currently actively working on any other mods, except an effects pack for FASA RO that is not yet released.

CMS is supposed to look realistic, so drop the "game about little green men" argument, it's been done to death and isn't really valid. KSP is supposed to be realistic.

Edited by Guest
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