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Asynchronous Multiplayer through Data/Structure Sharing


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Hey guys. I just got KSP a few days ago and have 30 hours logged already, so first off: thanks for ruining my sleep schedule. :)

I've nudged a bunch of friends to get it and realized while playing that I would really love for there to be multiplayer. Of course, given that we accelerate/decelerate time often, synchronous/same-server gameplay would be problematic, so my request is this:

-Allow for asynchronous gameplay by letting friends/players share structures and orbit data so one friend could, as an example, build a space station, then share it with his/her friends, who would download the structure as well as its orbital information (body its orbiting, distance, location at save, etc.)

In that way, one of us could be working on a space station while the other is working on an interplanetary rocket, or a moon base, or whatever we feel like doing as a group. Large projects could become community-driven and very fun, even if we had to manually send each other some file every time we change it. For the short term, I think most of us would be perfectly fine with that.

Anyway, great game. Thanks for reading.

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Latest news from Squad is that there will be multiplayer.

KSP-TV: KerbalKon 2013 Closing Ceremonies

http://www.twitch.tv/ksptv/b/487178814 @ 5m30

Thanks for the link. Based on what he was saying, I suppose my request still stands in the short-term. As I understand it, there is a way to share built ships already, so being able to also tag orbital information to that would be really nice as well so we can share orbiting objects.

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There are mods for this. :)

However, there is also an existing implementation for synchronous multiplayer as well, which was built based on the asynchronous multiplayer mod.

This is a planned feature, though as I understand it, they do not plan on doing asynchronous multiplayer now that 'true' multiplayer has a plausible implementation mechanic that has been shown, courtesy of the KMP mod.

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There are mods for this. :)

However, there is also an existing implementation for synchronous multiplayer as well, which was built based on the asynchronous multiplayer mod.

This is a planned feature, though as I understand it, they do not plan on doing asynchronous multiplayer now that 'true' multiplayer has a plausible implementation mechanic that has been shown, courtesy of the KMP mod.

Ahh, also good to know. I just discovered and installed some mods yesterday, as I'm still new. Kinda wish I had found them before manually flying to Duna (especially Protractor).

I'll have to find the mods. I'd love to work on a space station but I'm a game developer myself and don't have the time required to build it piece by piece, launch by launch, so it'd be really fun to work on it with other people when we all have spare time.

Out of curiosity, how does the current multiplayer handle the acceleration of time with multiple players?

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