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Cost multiplier in save file


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I know that things like difficulty levels are very far in the future in terms of being properly implimented in the game, but for now there are already several 'hidden' options included in the save file which can be used by players to change the difficulty.

What I'm asking for is a tech cost multiplier to be added to the save file, default being 1. This would only be used in one place, the science building when viewing the tech tree. The costs shown would be multiplied by that amount and when the button was pressed the value subtracted would be the same. So for example if you changed the value to 2.5 then the most expensive items in the tech tree would now cost 1375 instead of 550. This wouldn't affect items already unlocked, it would just be a few lines of logic added to the tech buy button and the display label.

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