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International Eve Base, Accepting new builders!


panzerknoef

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Just thought I'd post a short mission briefing for everyone.

So a little while ago, Panzerknoef PMs me, saying I'm up. Perfect! I was meaning to do a big project this weekend for some youtube content to start my channel up. It's also a three day'er for me, giving me up to 72 hours if necessary (I hope I won't need it). Now, pictures of the early Tranquility base framework are up a ways in this thread. Those bases take LOTS of parts (as in modules; the part count is actually fairly efficient). Doing that won't be easy and I want to get as much of it done at once as I can. These bases are hard in vacuum with low gravity. On Eve, you are asking nigh shy of the impossible. This isn't just landing mobile rover modules. This is precision landings to the meter and then ground docking.

So on to the mission architecture. The plan is as follows. I'll be using heavily modified versions of Temstar's awesome base pack. His stuff isn't quite my formfactor and also isn't designed to leave the kerbin system, perform high gravity landings, or parachute landings. I'll be fixing all that. Now, as I mentioned before, I want to knock out as much as possible all at once. The plan is to make a smallish base that is effectively complete. The modularity means it can always be rearranged and expanded later. To do this, I'm planning on launching EVERYTHING on two large colonization ships powered by nuclear tugs in a single transfer window. Specifically for this, I'll be installing KAC. The last time I attempted multi-craft windows was the Julius mission, a dismal failure.

To make my life easier, the transfer framwork and possibly the landing segments may take advantage of my extensive stockalike mod collection. These will be limited to parts that will be destroyed so as to not 'mod corrupt' the save file for anyone else. Everything not being purposely smashed is stock. The nuclear tugs will remain in orbit and possibly docked to the space station for further use (as I have a personal restriction against de-orbiting NERVAs (except on Jool :sticktongue:) or firing them in atmosphere).

The mission plan will assemble something like the original plan for Tranquility Base on Eve. Any and all kethane equipment that I would usually ship will be left out for this. The landing profile will undoubtedly be the hardest. Modules will use a de-orbit system on their transfer framework to being entry. They will use parachutes to slow themselves and kill lateral velocity near the target. Then they will cut chutes and use thrust to hover nearer to the base, directly over their planned landing site. Modules will then use a second set of parachutes to parachute down unpowered (or mostly, if Duna style landing is required to prevent breakage) and land close enough for the base crawlers to move them into position and assemble the base.

A series of probes will also be launched with the mission to scout for a good location for the base to go.

Wish me luck everyone!

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