OtherDalfite Posted May 26, 2012 Share Posted May 26, 2012 Hi All,Just started about a week ago and I have been building some space stations, but the node part is transparent when I attach it and then I cant add anything to it, its like its not there. Also when attached it does move to a sequence on the right hand side like other parts.Am I am missing something?ThanksI ran into the same bug, just rotate it once using A and it should work properly. Link to comment Share on other sites More sharing options...
LaydeeDem Posted May 26, 2012 Share Posted May 26, 2012 Is the T360 liquid engine in Sillisko Edition 2 supposed to be overpowered? I have reached Kerbin escape velocity with two stock fuel tanks. ??? Link to comment Share on other sites More sharing options...
NovaSilisko Posted May 26, 2012 Author Share Posted May 26, 2012 Is the T360 liquid engine in Sillisko Edition 2 supposed to be overpowered? I have reached Kerbin escape velocity with two stock fuel tanks. ???Stock fuel tanks meaning vanilla, or the 1m tanks included with SE2? Link to comment Share on other sites More sharing options...
LaydeeDem Posted May 26, 2012 Share Posted May 26, 2012 Stock fuel tanks meaning vanilla, or the 1m tanks included with SE2?Well, seems to happen with other tanks and stock. But it is balanced perfectly with SE2, which actually makes sense considering you originally wanted it to be a replacement for Kerbal. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 27, 2012 Share Posted May 27, 2012 Hi All,Just started about a week ago and I have been building some space stations, but the node part is transparent when I attach it and then I cant add anything to it, its like its not there. Also when attached it does move to a sequence on the right hand side like other parts.Am I am missing something?ThanksThat\'s a 0.15 bug, not sure what can be done to fix it...if you are using size way nodes and have all the axis pointing to the center of the part then hitting W once will makes my nodes work. not sure about others :/i submitted a bug report and harv said that is how it should be. I think he is mistaken as to what the bug really is... Link to comment Share on other sites More sharing options...
TheGripenSaidWhat? Posted May 29, 2012 Share Posted May 29, 2012 Loving the Probodyne pack, but one of the things that bothers me about it is the way that despite being probes, all of the cores appear as manned in the game. I was wondering if there was any way to edit the Core and Core2.cfg files to make it so it\'s unmanned like the MechJeb pods are. Link to comment Share on other sites More sharing options...
Kryten Posted May 29, 2012 Share Posted May 29, 2012 Loving the Probodyne pack, but one of the things that bothers me about it is the way that despite being probes, all of the cores appear as manned in the game. I was wondering if there was any way to edit the Core and Core2.cfg files to make it so it\'s unmanned like the MechJeb pods are.Just change the module type to whatever mechjeb\'s is. Link to comment Share on other sites More sharing options...
NovaSilisko Posted May 29, 2012 Author Share Posted May 29, 2012 Loving the Probodyne pack, but one of the things that bothers me about it is the way that despite being probes, all of the cores appear as manned in the game. I was wondering if there was any way to edit the Core and Core2.cfg files to make it so it\'s unmanned like the MechJeb pods are.I had planned to do that but things kinda have gotten in the way Link to comment Share on other sites More sharing options...
TheGripenSaidWhat? Posted May 29, 2012 Share Posted May 29, 2012 I had planned to do that but things kinda have gotten in the way Understandable Just change the module type to whatever mechjeb\'s is.Thing is, I\'ve already checked the .cfg files and they both seem to be generally the same save for the obvious differences in part parameters like mass, drag, etc.:/ Link to comment Share on other sites More sharing options...
Kreuzung Posted May 29, 2012 Share Posted May 29, 2012 You have to change the module line.And I think MJ is overpowered, I made them be Satellite Relay pods instea.d Link to comment Share on other sites More sharing options...
Abrexus Posted May 29, 2012 Share Posted May 29, 2012 Most products are provided either direct from us, or through one of our child corporations.I am reporting you for violation of the Kerbal Child Labor laws! =P Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted May 29, 2012 Share Posted May 29, 2012 Once again I apologize for my ignorance, but how do I accomplish this:I can\'t seem to get my shroud/faring/whatever to separate, it sticks in one piece. Any advice is appreciated! Link to comment Share on other sites More sharing options...
Kryten Posted May 29, 2012 Share Posted May 29, 2012 Any advice is appreciated!Are you using the fairing decouplers? (The shorter fairing halves, not the stack ones.) Link to comment Share on other sites More sharing options...
Nibb31 Posted May 29, 2012 Share Posted May 29, 2012 There are fairing panels and fairing decouplers. The fairing decouplers have a little tab on them and connect to the fairing base. The fairing panels fit on top of the fairing decouplers. Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted May 30, 2012 Share Posted May 30, 2012 /facepalm Well, that would explain the second set of fairings that somehow eluded me...Ok, thanks for the quick reply. Now I can stop pulling out my hair and get back to working on my rockets! Link to comment Share on other sites More sharing options...
MinerEdgar Posted May 31, 2012 Share Posted May 31, 2012 I made nice rocket with the Silisko Editon just barely enough fuel to orbit at 90km and has retro rockets. Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted May 31, 2012 Share Posted May 31, 2012 Am I the only one that has issues with the thrust vectoring of the large engines in the alpha pack? They literally bend my rocket like a piece of rubber with overcompensations using both ASAS and Mechjeb. I\'m not sure using more than one at a time is structurally safe...Or am I missing something? Link to comment Share on other sites More sharing options...
NovaSilisko Posted May 31, 2012 Author Share Posted May 31, 2012 ASAS has a tendency to do that ;P I typically rely on manual control with precision mode on. Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted May 31, 2012 Share Posted May 31, 2012 So its not just my rocket designs then :Ok, now I need to figure out how to make my massive Mun rocket controllable... Link to comment Share on other sites More sharing options...
willow Posted May 31, 2012 Share Posted May 31, 2012 Ok, now I need to figure out how to make my massive Mun rocket controllable...I\'ve managed to fix a lot of problems with loads of struts. Just duct tape the whole thing together so it can\'t wobble. Link to comment Share on other sites More sharing options...
Maraz Posted May 31, 2012 Share Posted May 31, 2012 So its not just my rocket designs then :Ok, now I need to figure out how to make my massive Mun rocket controllable...Sometimes editing the cfg of the engine, by reducing the gimbal range, helps.Maraz Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted May 31, 2012 Share Posted May 31, 2012 Sometimes editing the cfg of the engine, by reducing the gimbal range, helps.I would, but that wouldn\'t work with the Mod Community Base 3.0 system.On closer inspection of the .part files, I began to wonder why such large engines were given the right to vector as much as their smaller brethren. A \'2\' vector range for the main engine may actually make it harder to use in most cases, considering most rockets don\'t need that much control while in the atmosphere and that A.S.A.S. tends to overuse the vector range quite a bit. Massive thrust + large vector range = bendy rocket! ???Now, back to mastering the art of manually controlling a rocket Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted June 2, 2012 Share Posted June 2, 2012 Ok, I need to get this to the mun:The perfectionist in me requires all parts to be from the BACE and Silisko Edition 2 Alpha... The problem is I do not have a clue how best to build using this pack About six failed attempts at getting it into orbit reliably has left me unwilling to continue without knowledge as to how this pack is intended to be balanced.So the question is: What works and what doesn\'t?Thanks Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2012 Share Posted June 2, 2012 Thats quite a payload. I really dont know. Link to comment Share on other sites More sharing options...
Cepheus Posted June 2, 2012 Share Posted June 2, 2012 Simple. Strap it on top of the biggest rocket you can. In any case, gimme dat .craft file, and I\'ll se what I can do. Link to comment Share on other sites More sharing options...
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