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Wobbly rockets - Now 1.09 - 2 metre parts, verniers, payload fairings, MUCH more


Sunday Punch

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@SP, that's too bad. Also, with your rocket I used the retrorockets for separation, but they didn't work. The retrorockets fired BEFORE the decouplers activated so it was a total waste. Did I do something wrong with the staging?

You need to Play with your Staging so that the Decoupe and the REtros are in the same stage and go at the same time. When you attach it all Manually adjust the staging on the Right to have them in the same group and it usually takes care of it. By default they end up in seperate stages. So either adjust tehm manually or learn to double tap Space.

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These are all well and good, they look amazing and enhance the game that way.

But you've taken your name too literally, the rockets do just wobble and fall apart at the decouplers.

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These are all well and good, they look amazing and enhance the game that way.

But you've taken your name too literally, the rockets do just wobble and fall apart at the decouplers.

Decouplers have a limit to how much stress and weight the can handle, just like they would IRL. If your rocket is falling apart, you are overloading your connections. If there was no limit, people would build Borg ships on the pad.

Cheers!

Skunky

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Decouplers have a limit to how much stress and weight the can handle, just like they would IRL. If your rocket is falling apart, you are overloading your connections. If there was no limit, people would build Borg ships on the pad.

True, but with things as they cirrently are each peice can only connect to one other peice on another section. Add to that lack of stiffners and both multi stack defualt part designs, and large scale single part designs, (like the big fuel tanks here), can't really resonably shunt the force through more than one decoupler.

I know it's being worked on mind ;), but currently it's putting a lot of limits in peoples paths.

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Those 4 at the bottom were enough to crush the decoupler above the not yet active bottom center rocket. When they run out the rest of the rocket just drifts off away from the bottom section.

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I don't know if it's just me, but the Sunday Punch Pack seems to be very slightly broken in 0.8.5.

3 metre to 5x1 metre adapter doesn't snap to HS-300 Decoupler.

Anyone else get this?

And likewise, it seems the Liquid Fuel engine that fits under the 3 metre fuel tank keeps on detaching from the rocket.

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I've registered this forum to say (little) SPS-10 liquid engine has some bugs where it doesn't fire as should. I've checked my Flight events log and it doesn't register any sort of failure nor damage.

It has FL-R25 Fuel Tank attached on top and TR-18A Stack Decouple attached on the bottom of SPS-10 liquid engine.

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I need some help with installing this mod I am afraid. Here's what I've done:


  • [li]Installed Generic Mod Enabler in the KSP base directory[/li]
    [li]Created a MODS folder in the KSP base directory[/li]
    [li]Downloaded the Wobbly Rockets mod and extracted it in a designated sub-folder of the MODS folder[/li]
    [li]Ran GME and activated the mod[/li]
    [li]Ran KSP but no new parts[/li]

I also tried extracting the mod directly into the MODS folder and adding all the specific parts manually but that didn't work either. What am I doing wrong?

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I need some help with installing this mod I am afraid. Here's what I've done:


  • [li]Installed Generic Mod Enabler in the KSP base directory[/li]
    [li]Created a MODS folder in the KSP base directory[/li]
    [li]Downloaded the Wobbly Rockets mod and extracted it in a designated sub-folder of the MODS folder[/li]
    [li]Ran GME and activated the mod[/li]
    [li]Ran KSP but no new parts[/li]

I also tried extracting the mod directly into the MODS folder and adding all the specific parts manually but that didn't work either. What am I doing wrong?

#

they just go in the parts folder, it's not a mod.

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I've registered this forum to say (little) SPS-10 liquid engine has some bugs where it doesn't fire as should. I've checked my Flight events log and it doesn't register any sort of failure nor damage.

It has FL-R25 Fuel Tank attached on top and TR-18A Stack Decouple attached on the bottom of SPS-10 liquid engine.

This is almost certainly a result of the staging bugs that seem to be prevalent in the current version of KSP, not something specific to any one part. A lot of people have been having issues, hopefully a hotfix is in the works.

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Hey Sunday Punch, could you make decoupler shrouds for the 3m parts? You'd only have to make one size since there's only one three meter engine (The 4x liquid).

Also, one thing that I would really love to see are 2m parts; So we can have a setup like the J2s on a Saturn V. And maybe a normal 1m fuel tank that has the same sort of texture as the decoupler shrouds, for extra visual continuity. Like what you did with the extra normal decoupler.

Great mod, by the way.

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I need some help with installing this mod I am afraid. Here's what I've done:


  • [li]Installed Generic Mod Enabler in the KSP base directory[/li]
    [li]Created a MODS folder in the KSP base directory[/li]
    [li]Downloaded the Wobbly Rockets mod and extracted it in a designated sub-folder of the MODS folder[/li]
    [li]Ran GME and activated the mod[/li]
    [li]Ran KSP but no new parts[/li]

I also tried extracting the mod directly into the MODS folder and adding all the specific parts manually but that didn't work either. What am I doing wrong?

I used the JSGME too for my parts additions. Makes it nice and easy to add or remove at your leisure. Remember to add the folders correctly or else it'll paste the files into your main folder. I did this and couldn't figure it out. I think I've done it every time I've used JSGME with every game at least once.

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Hey Sunday Punch, could you make decoupler shrouds for the 3m parts? You'd only have to make one size since there's only one three meter engine (The 4x liquid).

Also, one thing that I would really love to see are 2m parts; So we can have a setup like the J2s on a Saturn V. And maybe a normal 1m fuel tank that has the same sort of texture as the decoupler shrouds, for extra visual continuity. Like what you did with the extra normal decoupler.

Great mod, by the way.

Actually he'd need to make 3 as it's possible to use the 3m-to-5 hardpoints adapter to build 2 more stages. One with the stock (stronger, heavier) LF engine and one with the lighter engine supplied in this mod.

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Yeah I'll probably add all that stuff in the next version. Only reason there isn't a decoupler shroud for the NERVA is I forgot about it (sorry). I kind of wish I'd made the 3 metre parts only 2 metres, because I think that would look a little better than the large size disparity of the 1-3m parts. The thing is I wanted to be able to fit 5 engines on them (like a Saturn V S-IC stage) which wouldn't really be possible with a 2 metre diameter.

I'm going to make a more powerful liquid engine for lifting large stacks, although it will be pretty much the same size as the 'stock' liquid because that thing is freaking huge and you can't make a larger engine at the 1m size (the bell is a full metre in diameter). Maybe a large 1 metre diamter fuel tank. I'll probably make some more 3m stuff at some point too.

Also the medium liquids are basically J2s, I wanted to model way more pipes and stuff on them but the poly count would have been ridiculous.

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