mkabla Posted July 4, 2015 Share Posted July 4, 2015 (edited) Not really a WIP, more like an ongoing project. Also not stock, strickly speaking (uses Mk2 Expansion parts). The initial design goal was a reusable orbiter to ferry crew and supplies to and from a station in LKO. Turns out the design had enough dV to be able to land on both of Kerbin's sattelites already. Design goal for the next iteration: - Increase the dV-Capacity by ~50% to enable it to do Duna roundtrips (low orbit -> surface and back). - Create a cargo variant with increased payload capacity (current interation has around 2-3t up and downward if you replace the crew module with a cargo bay, not counting the fuel). - design a dedicated launch vehicle for both iterations. http://imgur.com/a/6CA5I edit: The nosecone design is stardog573's design. All credits to him. Edited July 4, 2015 by mkabla Better formatting, adding credits Quote Link to comment Share on other sites More sharing options...
Aanker Posted July 4, 2015 Share Posted July 4, 2015 Some edits were made to the suspension and sudden unexpected momentum shift protection equipment, also known as beams, were added. Quote Link to comment Share on other sites More sharing options...
VR_Dev Posted July 5, 2015 Share Posted July 5, 2015 http://i.imgur.com/BEW0VEg.pngSome edits were made to the suspension and sudden unexpected momentum shift protection equipment, also known as beams, were added.Sweet baby jesus thats bad ass Quote Link to comment Share on other sites More sharing options...
Fenris Posted July 5, 2015 Share Posted July 5, 2015 Looking for aesthetic and functional feedback on my new mothership type thing, hopefully for a Jool-5 mission some time.http://i.imgur.com/lNudYae.jpgThe docking ports on the side at the front are for detachable fuel tanks and stuff, and the mk2 cargo bays are for tugs and little landers and other small kit. Hopefully I'll be able to fit some kind of plane in that mk3 cargo bay for Laythe. The inside of all the mk2 bits is hollow and big enough to fit 2.5m parts, so it should be usable for heavier landers and extra fuel. It's 77 parts and over 100 tonnes.I'm not really happy with how it looks though, it just seems a bit off in a way I can't quite place, and I'm sure there must be a more efficient way to put it together. Any ideas?I don't know why you don't like the way it looks, I think it looks awesome! How many parts? Quote Link to comment Share on other sites More sharing options...
BlueCanary Posted July 5, 2015 Share Posted July 5, 2015 I don't know why you don't like the way it looks, I think it looks awesome! How many parts?Thanks! I just think it needs tweaking/is missing something, it just looks a bit back heavy maybe. It's 77 parts at the moment but that is missing landers, tugs and other equipment. Quote Link to comment Share on other sites More sharing options...
Kryten 2X4B 523P Posted July 5, 2015 Share Posted July 5, 2015 Thanks! I just think it needs tweaking/is missing something, it just looks a bit back heavy maybe. It's 77 parts at the moment but that is missing landers, tugs and other equipment.Swap the blunt nosecone on the Mk2 short adaptors for a Type B tail connector (the slanted one) to blend the radial MK2 parts into the main hull? Looks pretty good either way though. Quote Link to comment Share on other sites More sharing options...
Rune Posted July 5, 2015 Share Posted July 5, 2015 Looking for aesthetic and functional feedback on my new mothership type thing, hopefully for a Jool-5 mission some time.http://i.imgur.com/lNudYae.jpgThe docking ports on the side at the front are for detachable fuel tanks and stuff, and the mk2 cargo bays are for tugs and little landers and other small kit. Hopefully I'll be able to fit some kind of plane in that mk3 cargo bay for Laythe. The inside of all the mk2 bits is hollow and big enough to fit 2.5m parts, so it should be usable for heavier landers and extra fuel. It's 77 parts and over 100 tonnes.I'm not really happy with how it looks though, it just seems a bit off in a way I can't quite place, and I'm sure there must be a more efficient way to put it together. Any ideas?The Mk3 cockpit is very mass-efficient and such, but IMO it only really looks right on plane-like stuff with wings. I'd put a Mk3-to-2.5m adapter and go with the conical capsule.Rune. Hope that helps! Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted July 5, 2015 Share Posted July 5, 2015 Continuing putting my Jool Grand Tour mission together, initial testing is going well. Inside this SSTO (when/if it makes it to orbit) are two more SSTO's. Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted July 5, 2015 Share Posted July 5, 2015 AMRSD is doing things... Quote Link to comment Share on other sites More sharing options...
Aanker Posted July 6, 2015 Share Posted July 6, 2015 This design is showing promise. It's really apparent how making a craft longer is superior to a short and broad design, as one would expect. Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted July 6, 2015 Share Posted July 6, 2015 AMRSD is doing things...[tank image]In answer to Columbia, yes, this can destroy the SPH. And VAB. Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted July 7, 2015 Share Posted July 7, 2015 i just flew hereit feels like i have gone back in time Quote Link to comment Share on other sites More sharing options...
VR_Dev Posted July 8, 2015 Share Posted July 8, 2015 (edited) I have a ton of stuff in the works. Testing is taking up just as much time as building so if anyone knows how to use BD to dogfight a drone I'd love for you to try my crafts.Stealth F-22 with internal weapon bays. Also need to replace the fuel tank on the stock version because it now holds 400 fuel instead of 150. And it won't replace the part automatically. Then a stock armed version. Also a VTOL 22MRK II F-35. Trying to figure out a way to replicate the doors that open to allow the engine to rotate.Rebuilding the Gundam for the first time since .24. But I have to fix the node code for all the B9 parts I need though.And one of these day's I'll get the f-16 done. Edited July 9, 2015 by clown_baby Quote Link to comment Share on other sites More sharing options...
Spartwo Posted July 8, 2015 Share Posted July 8, 2015 Quote Link to comment Share on other sites More sharing options...
VR_Dev Posted July 9, 2015 Share Posted July 9, 2015 (edited) http://i.imgur.com/Gx4154j.pngMinus the part down the middle it looks like an Imperial Star Destroyer. When's someone gonna build a 1:1 version of that?Edit: maybe not 1:1. But a big ol one Edited July 9, 2015 by clown_baby Quote Link to comment Share on other sites More sharing options...
Spartwo Posted July 9, 2015 Share Posted July 9, 2015 Finding out how incredibly not-dense this craft is... I've only got 2 craft which are bigger and they have part counts too high to make them field-able.(Accurate stats besides d/v(but the same is true for dreadnought))And the fact that it's become too heavy to be classed as a cruiser makes this less functional by the hour. Half the ammunition of a Dreadnought and not that much range either.Looks .... though... Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted July 9, 2015 Share Posted July 9, 2015 Working onthis thing that any Hongkonger should recognize.Cobbled this together Quote Link to comment Share on other sites More sharing options...
Jetenginestar Posted July 9, 2015 Share Posted July 9, 2015 Can anybody give me tips on how to finish the roof? I had a few tries but they just don't look good...Thanks. Quote Link to comment Share on other sites More sharing options...
Vagani Posted July 9, 2015 Share Posted July 9, 2015 Can anybody give me tips on how to finish the roof? I had a few tries but they just don't look good...http://i.imgur.com/YZisWz1.pngThanks.http://i.imgur.com/Tny7Iki.pngooohh i can help place a cubic strut centrally, on the rear cabin wall looks fine, then place a structural panel or somethng and off set it dragging it upwards, then use struts going from the roof to the car hope that helps Quote Link to comment Share on other sites More sharing options...
SaturnianBlue Posted July 9, 2015 Share Posted July 9, 2015 (edited) Started work on a Mega-project, Jupiter July. Can anyone guess what probe it is? It's still a really basic version and yes, this will use mods.(it was pioneer 10, looks like some one has the answer far too obviously.) Edited July 9, 2015 by SaturnianBlue Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted July 9, 2015 Share Posted July 9, 2015 Started work on a Mega-project, Jupiter July.http://i.imgur.com/iFjepjr.png Can anyone guess what probe it is? It's still a really basic version and yes, this will use mods.It's Pioneer 10. It clearly says "Pioneer 10" in the title box at the top. Quote Link to comment Share on other sites More sharing options...
vitekc45c Posted July 9, 2015 Share Posted July 9, 2015 Today i started work on a simple atmospheric craft, turns out geting it to fly is not simple. It flips out and does explosive banking turn, nose down right into the runway no matter what i do:huh:.Here is a pic of the craft with COM, COL and COT, could someone tell me what is wrong here? Quote Link to comment Share on other sites More sharing options...
VR_Dev Posted July 9, 2015 Share Posted July 9, 2015 (edited) Today i started work on a simple atmospheric craft, turns out geting it to fly is not simple. It flips out and does explosive banking turn, nose down right into the runway no matter what i do:huh:.Here is a pic of the craft with COM, COL and COT, could someone tell me what is wrong here?http://s11.postimg.org/ym8euca0y/Bez_n_zvu.jpgFix your pic and I can tell you.Edit: actually my reply shows it. The com and col look good. Having winglets that far in the front might be the problem. Edited July 9, 2015 by clown_baby Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted July 10, 2015 Share Posted July 10, 2015 playing around with some mods Quote Link to comment Share on other sites More sharing options...
Rune Posted July 10, 2015 Share Posted July 10, 2015 playing around with some modshttp://i.imgur.com/Bd9gBrn.pngBD Armory is a lot of fun. Quote Link to comment Share on other sites More sharing options...
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