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About Sub-Assemblies


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Well, the point of sub-assemblies is that you don't have to build the entire launch stage every time. The sub-assembly system is very new and will be tweaked in the future. If you have struts or fuel lines that are not connected within the sub-assembly itself, then they will not be saved. You have to manually attach fuel lines and struts to pieces that are not part of the sub-assembly. And if you need to use 1000 struts, I would recommend a re-design.

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I heard it helps if you save/load the ship first, and only then save its parts as subassemblies.

But for me personally it always worked even without saving. The subassembly looks broken when I pick it up from subassemblies folder, with struts and fuel lines sticking out of it in all directions but once I place the subassembly they snap to where they should be.

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I think there was an issue with subassemblies where if you Alt+Click the subassembly in the VAB in order to copy it and then drop the copy in the subassembly box, the struts and fuel lines would be disconnected. You need to just pick it up normally and then drop it in the subassembly box. :)

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I think there was an issue with subassemblies where if you Alt+Click the subassembly in the VAB in order to copy it and then drop the copy in the subassembly box, the struts and fuel lines would be disconnected. You need to just pick it up normally and then drop it in the subassembly box. :)

Definitely this. All the problems I've encountered with struts/fuel lines not connecting when using sub-assemblies can be traced back to using alt-click rather than just dragging the actual part (remember to save your ship first so you don't actually lose the sub-assembly part...). AFAIK it's because struts and fuel lines are only connected upon placement after copying and so aren't actually saved as placed when copying to a sub-assembly.

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I think there was an issue with subassemblies where if you Alt+Click the subassembly in the VAB in order to copy it and then drop the copy in the subassembly box, the struts and fuel lines would be disconnected. You need to just pick it up normally and then drop it in the subassembly box. :)

oh...that explains why it works fine sometimes and not others. Thanks Vexx!

I have to say I'm a little disappointed in the implementation of the sub-assembly system having been a long time user of the sub-assembly mod. There is a lot lacking and I noticed something recently that really struck me as poor design. If you create a lot of subs then the list becomes too long to be displayed and some of them become inaccessible. There needs to be a scroll bar or multiple pages like the parts tabs have. I've created this ticket about it.

The other big lack compared to the mod is not having categories. I used to find that very useful and kept things from getting cluttered. It had some preset categories (for rovers, LV's, payloads) or you could define your own ones, so for example when making a craft that had multiple different payloads they could all be collected together in one folder. (I added that point into the above ticket as I think they are both to do with better organisation of the subs).

The way that subs disappear when you drop them on the sub box is annoying. The mod did a better job of handling creating new subs, once you'd dropped them on its box they'd remain in the editor and you could just re attach it (and coping sections first didn't seem to cause it a problem).

I really hope that we see some improvements to the sub assembly system before it gets buried under the next set of new developments (like the maneuver node system has been - cough cough).

Edited by katateochi
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oh...that explains why it works fine sometimes and not others. Thanks Vexx!

I have to say I'm a little disappointed in the implementation of the sub-assembly system having been a long time user of the sub-assembly mod. There is a lot lacking and I noticed something recently that really struck me as poor design. If you create a lot of subs then the list becomes too long to be displayed and some of them become inaccessible. There needs to be a scroll bar or multiple pages like the parts tabs have. I've created this ticket about it.

The other big lack compared to the mod is not having categories. I used to find that very useful and kept things from getting cluttered. It had some preset categories (for rovers, LV's, payloads) or you could define your own ones, so for example when making a craft that had multiple different payloads they could all be collected together in one folder. (I added that point into the above ticket as I think they are both to do with better organisation of the subs).

The way that subs disappear when you drop them on the sub box is annoying. The mod did a better job of handling creating new subs, once you'd dropped them on its box they'd remain in the editor and you could just re attach it (and coping sections first didn't seem to cause it a problem).

I really hope that we see some improvements to the sub assembly system before it gets buried under the next set of new developments (like the maneuver node system has been - cough cough).

There are multiple pages for sub-assemblies - just click the right and left buttons like on the other part selection tabs! (although to be fair, I think it took me a while to notice that...) But yes, the lack of categories and deleting parts is annoying, although I'd like a proper directory system for sub-assemblies, the mod system felt quite limiting, especially when unsure of which category something fitted in.

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There are multiple pages for sub-assemblies - just click the right and left buttons like on the other part selection tabs! (although to be fair, I think it took me a while to notice that...) But yes, the lack of categories and deleting parts is annoying, although I'd like a proper directory system for sub-assemblies, the mod system felt quite limiting, especially when unsure of which category something fitted in.

Really?! Oh, well I feel all kinda stupid now! Not at ksp machine now but I'll check that out tomorrow, totally had not noticed that!

With the mod system you could create your own categories, thou I think u had to create the new folder in windows rather via the interface.

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