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[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !


Sido

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As i already say i don't made a new gaz planet.

From my point of view the Urania's system is good as it is.

Without an update of Planetfactory CE i don't change anything.

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This seems pretty well fleshed-out. Nice varied concepts for the planets, just by browsing your gallery a couple of interesting mission ideas sprang to my mind. Time to prepare my expedition fleet again!

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This seems pretty well fleshed-out. Nice varied concepts for the planets, just by browsing your gallery a couple of interesting mission ideas sprang to my mind. Time to prepare my expedition fleet again!

Yep, actually Urania's system is the result of a great optimisation.

In planet size, in variety, in number of bodies etc...

Good luck for your mission !

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Few questions Sido and sorry if they've been repeated in the past, but how do the atmospheric bodies in this pack respond to FAR? And.. what are the side effects if I use this with Alternis Kerbol? With the lighting tweaks and all..

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Few questions Sido and sorry if they've been repeated in the past, but how do the atmospheric bodies in this pack respond to FAR? And.. what are the side effects if I use this with Alternis Kerbol? With the lighting tweaks and all..

Well, i don't test the pack with alternis, but normally you don't have any problem.

For FAR, some users says me that the bug has been corrected, it come from a bad indexation number of some bodies.

I made a correction and it's now ok.

:)

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Thanks so much. One more thing. I see the three folders with the example systems I deleted, but theres also more files for those example system in the PlanetFactory folder itself. Can I delete these as well?

I never try.

Try and tell us, but i'm not sure, me i just remove the three example folders

nkmMVwe.png

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Hmph. I just found that radar altimeter refused to work with the planets of your system (and with moons too). Is it Krag's Planet Factory bug?

hmmm, ok ? Which mod are you talking about ?

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So I finally visited the Pee Planet... using my unstable but very capable space-plane. Very cool place, but why the funky orbits with the 120 degree intervals between moons? And moons having their own moons? wacky! xD

I was a bit dissapointed that the atmospheres look just like Kerbin's once entered :( and not red or bright green like when you see them from space.

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The plane got out... but I was to lazy to return to kerbin.

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For some reason I'm not getting the loading screen. I have uninstalled all my mods to see if they don't work and it keeps happening. I can SEE that the planet factory plants are loading, like I see Ablate and Thud in the loading bar, but I'm not getting the screen to choose Urania. Please help.

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For some reason I'm not getting the loading screen. I have uninstalled all my mods to see if they don't work and it keeps happening. I can SEE that the planet factory plants are loading, like I see Ablate and Thud in the loading bar, but I'm not getting the screen to choose Urania. Please help.

Never mind, I fixed it, I didn't realize you had to put the first planet factory folder in and not the second one.

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So I finally visited the Pee Planet... using my unstable but very capable space-plane. Very cool place, but why the funky orbits with the 120 degree intervals between moons? And moons having their own moons? wacky! xD

I was a bit dissapointed that the atmospheres look just like Kerbin's once entered :( and not red or bright green like when you see them from space.

http://imgur.com/a/AAcKp

The plane got out... but I was to lazy to return to kerbin.

Hmm the planets don't have coloured atmospheres? damn that's annoying, and the ground looks pretty dangerous there!

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These planets.. are amazing, but why are they all crammed in one system? Have you considered spreading them out into the Kerbol system?

Thank you, but for the moment, i keep them in one system

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I quite like this planet pack, so I decided to write with the help of a friend science definitions for all the various Urania planets and moons so that we would not just get the boring default quotes but more interesting ones specific to the planet or moon in question. I realized that others have asked Sido for more definitions, and I can say that these take more time then you'd think. My friend and I only wrote the definitions for the mods below and did not add to stock experiment definitions.

With regard to the stock game ScienceDefs.cfg it contains all the entries the community added from Crowd-sourced Science Logs: SCIENCE NEEDS YOU! plus Sido's own Urania definitions. It's still deficient in Urania specific definitions for the Mobile Materials bay and the Mystery goo.

I provide below links to the ScienceDefs.cfgs for the stock game and 4 other mods which have unique science experiments, namely KSP Interstellar, SCANsat, KDEX, and Panda Jager Laboratories.

Stock plus crowd sourced definitions

SCANsat altimetry and biome mapping defintions

Panda Jager Laboratories' DRN experiment definitions

KDEX dust experiment

KSP Interstellar gas chromotography mass spectrometry and magnetosphere experiments

You can just overwrite each existing .cfg which are found in their respective mod folders and follow the folder structure GameData/MODNAME/Parts/Resources as it includes the mod's original definitions. Sido feel free to strip the definitions out and include them/use them for whatever you wish.

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