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Jeb HORRIFIED after 3 hours of sitting still


Pds314

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So, I was working on a 170-tonne high-speed Reaction-wheel... wheel, and I went to go do other things after the ~24000 units of electric charge ran out rolling on Ike (after being inspired by Danny2462's Crater roll). It appears I moved about 40 km over all at a top speed of nearly 50 meters/second. I left it running for over 3 hours and yet Jeb is, as of this post, ABSOLUTELY MORTIFIED!

He is Right-side up, and has been sitting here for hours, nothing has exploded or broken off in the last 5 kilometers and yet he is gripped by mortal terror.

This is JEB we are talking about. JEBEDIAH KERMAN! Supposedly the most "badass" Kerbal in the world, and he is scared of a low-gravity nigh-indestructable carnival ride that he can FLY out of if he needed to (in all honesty the thing could probably protect him from a 70 m/s impact with the ground anyway, so that is unlikely). Not only that, he seems to be going into PTSD.

It would be like if Attila the Hun were terrified of an unarmed 6-year-old child... and after the child had been put behind bars and sent to another continent, Attila just sat there shaking in a corner for the next day...

Anyhow, He didn't seem to be bugged by it when it was moving 100 miles an hour...

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Here is the picture... nearly 3 hours after he stopped moving, of Jeb shaking in his spacesuit.

NtP5ZGB.png

Why did this even happen? I've never seen Jeb become terrified unless he is in a plane that just went through the tunnel, sans wings, tail, engines and nosecone.

EDIT: Before someone asks about how I a got a 170-tonne wheel to Ike, look at the screen and notice hyperedit is open. Before someone asks why I needed hyperedit, look at the screen and notice FAR, then notice how-unaerodynamic and big that thing is. It has a terminal velocity at Kerbin ASL of something like 89 m/s... It weighs 170 tonnes and has more drag in FAR than it would in stock. Think about the aerodynamic effects that would come up in trying to get it to Ike and thin about trying to land it there with no atmosphere..

Also, it is nearly 800 parts to begin with and my KSP has some very memory-eating mods such as B9, Firespitter and PlanetFactory CE. I don't think my game could handle another 1500 parts to launch it to LKO and then land it on Ike.... somehow.

Edited by Pds314
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How could you be so insensitive!? Jeb's parents were killed when a giant stack of girders fell on top of them when he was a kid, which is what inspired him to become a fearless astronaut (so he could bring girders everywhere to justice). You stopped his JusticeMobile and didn't let him finish punishing all the girders! Of course he's freaking out!

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How could you be so insensitive!? Jeb's parents were killed when a giant stack of girders fell on top of them when he was a kid, which is what inspired him to become a fearless astronaut (so he could bring girders everywhere to justice). You stopped his JusticeMobile and didn't let him finish punishing all the girders! Of course he's freaking out!

Fun fact, the machine above has no Girders and only 8 cubic octagonal struts on board. Ike has no Girders either, in fact, there are no Girders in that entire world, nor have there ever been.

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Whoa, I just realized how immense that thing was:

Picture this: Your house, but shaped like a wheel, filled with wheels, and tumbling at 100 miles per hour.

The thing is huge. It is 50 feet wide and 45 long/high.

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Perhaps he's noticed the lack of rockets, and is worried about being alone? Perhaps he didn't think to turn of his stove before you beamed him, magically to another world?

Did you remember to provide toilet facilities in that space craft?

Also, I beams are technically a type of girder, in real life.

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I'm seeing you have FAR. How on earth (ehmm, kerbin) did you put that on space?
Before someone asks about how I a got a 170-tonne wheel to Ike, look at the screen and notice hyperedit is open. Before someone asks why I needed hyperedit, look at the screen and notice FAR, then notice how-unaerodynamic and big that thing is. It has a terminal velocity at Kerbin ASL of something like 89 m/s... It weighs 170 tonnes and has more drag in FAR than it would in stock. Think about the aerodynamic effects that would come up in trying to get it to Ike and thin about trying to land it there with no atmosphere..

Also, it is nearly 800 parts to begin with and my KSP has some very memory-eating mods such as B9, Firespitter and PlanetFactory CE. I don't think my game could handle another 1500 parts to launch it to LKO and then land it on Ike.... somehow.

Don't ask silly questions.

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