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Let's play with mods.


edwinahe

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I'm going to start a new thread for my new series, old thread just became too big and it's probably impossible to navigate in any way.

New series, now with massive amounts of mods, both for visual enhancement, difficulty increase and additional part.

In first episode we kick off our career with some land science and first orbital flight.

Latest episode:

Episode 1

In this series, we are tackling much bigger problem of interstellar tech. The ultimate goal will be to develop Alcubierre drive and maybe travel to another star.

Mod list:

B9 Aerospace pack,

Kerbal Attachment System,

Deadly Reentry Continued,

Toolbar,

KW Rocketry,

KSP Interstellar,

Ferram Aerospace Research,

Active Texture Manager,

Kethane Pack,

Custom Biomes,

Final Frontier,

Achievements,

Kerbal Alarm Clock,

RealChute Parachute Systems,

Kerbal Joint Reinforcement,

PreciseNode,

Kerbal Engineer Redux,

Vanguard Technologies EVA parachutes,

TAC Fuelballancer,

Visual Enhancements,

Stretchable tanks,

And maybe couple of others, which I forgot about.

Edited by edwinahe
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