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[help] how do you create emissives?


laggerd

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Assuming the shader for the part set to KSP/Emissive/Bumped Specular (I see a NRM / bump map in the materials)

I think you need the Animator component on the 'engine1' model (not quite sure)

Then you need to launch the animation window (ctrl+6) while you have the model selected (not the GameObject) in the hierarchy

From where your picture is posted I think you hit the record button (the red circle)

Then hit Add curve > Mesh Renderer > Material._Emmissive Colour, you'll need to hit the (+) next to it in the list

Then from there, uhh, not quite sure, still figuring it out

I can make the animation cycle by selecting the final keyframe and changing the .r .g .b and .a values, but I'm not really sure from there

Maybe change the name in the [Animator] tab from Base to the animation you want?

I'll post up any progress I make with 4.3

Edited by NoMrBond
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