Jump to content

Fix Ridiculous No Gravity Blow Ups


Recommended Posts

Creating a rover for the Mun and delivering it was pretty decent...figured I would drive the vehicle over to my lunar lander area from the landing (ended up across the moon with the rover so was going to be a long drive but no big deal)....but the mechanics on the vehicle is an issue that is game breaking...

Are you kidding me? My rover will not break or when it does, it just flips constantly....I get acceleration to light speed in a matter of seconds even though I am not doing anything except steering...you bank just 1 degree the rover flips....are you kidding me?

If this was what a rover was all about the lunar landing on the Moon would have been a disaster....I can understand no atmos/etc...but the physics here are ridiculous...the vehicle should not be propelling itself all over the Mun trying to launch itself into space or just generally acting in ways you would never fathom it acting like...

These machines should be fairly slow going as was the lunar rover which Nasa used....so the part about constantly flipping and wanting to accelerate to light speed is crazy and should be removed - have it working a bit more realistically. My design was low to the ground slightly taller than the lunar rover with a decent wide base - but on the Mun it means diddly squat as the gravity of the Mun propels the rover constantly 45 degree or so in directions it appears to want me to go, rather than where I am slowly meandering to or should I say want to meander to..:(

Edited by vexx32
Refrain from profanity, please.
Link to comment
Share on other sites

I must admit I've had problems with rovers too (on the mun - not bothered going to others with rovers). It appears that only with a very long base can you get real stability. I've also found that using the docking mode combined with SAS (you obviously need a reasonable torque on the vehicle) can keep the rover pretty stable but still turning and breaking can be tricky at speeds.

I do agree that there does appear to be a distinct lack of any friction on the wheels, which causes the vehicle to race off on even gentle slopes. 'Proper' friction to me would cause a gradual deceleration.

Link to comment
Share on other sites

WASD keys on rovers affect both wheels and torque control. Then it depends on how your rover control is oriented what it may cause. One of good ideas for driving rovers is to switch to docking mode - that will allow you to drive your rover with SAS turned ON, making it more stable, and not affecting the SAS function by WASD keys.

The best solution is of course what tetryds mentioned, reassigning rover keys to numpad or e.g. IJKL keys (if you don't have RCS on your rover), making both torque control and wheel control available separately.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...