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[Solved] Scaling things correctly.


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I'm using blender and I've created a model at the scale I presume I want. My piece, in blender, reads as being two meters tall. Sounds good, export to fbx and load it up in unity. It is now absolutely tiny. Hmm. So I rescale it to be, once again, what I expect to be a reasonable size and export and set it up to appear in game. It is, once again, extremely tiny.

So, what's the deal here? Is there some super amateur mistake I must be making for this to happen? My config is:


MODEL
{
model = Hyomoto/Parts/antennaBlade/model
texture = Squad/Parts/FuelTank/MK1Fuselage/model000
}
scale = 1
rescaleFactor = 1

I just don't see why it isn't working properly. I thought I followed the various guides, but beyond setting up your work environment to use the correct size, there isn't a lot of information how to size things. Or at least my search couldn't turn up anything specifically on this topic.

EDIT: Yes, it was. It turns out the rescale in Unity was set to 0.01. I'm leaving this here in case someone else makes this same mistake.

Edited by Hyomoto
Solved.
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Unity imports .fbx files at 0.01 scale by default (:huh:!!!) When you first load the .fbx into Unity check the Inspector window and look for the model tab. The scale should be at the top, change it to 1 then hit apply down at the bottom.

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Unity imports .fbx files at 0.01 scale by default (:huh:!!!) When you first load the .fbx into Unity check the Inspector window and look for the model tab. The scale should be at the top, change it to 1 then hit apply down at the bottom.

Many thanks, this was exactly the problem.

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