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Modding help?


Zuni

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I'd like to get into the world of modding and have been reading up on stuff and exploring cfg's. However, my modelling skills are akin to that of a mentally disabled one legged walrus and my knowledge of the subject is at most two hours experience. I get the cfgs, at least.

So, I have two requests. Could someone make models that I can attempt to make function? Just something simple, like longer inline batteries or something. And, can someone point me in the right general direction?

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Well, try Blender, add a cylinder, make a blank texture, draw a simple battery texture on there, put the model in Unity, make a GameObject, add the KSP PartTools script on it (see Mu's post :)), add a collision mesh, borrow a stock .cfg file and edit it to fit your needs, fix attachment nodes, and you're done! :D

For engines and many other things, you need to place a "transform" (under a model of your part) that is really just an empty game object with a name you'll remember, and define it in the part .cfg, such as...

thrustTransform is the default name for the engine transform

Just make sure you'll place it outside the collision mesh! :D

Thanks for reading, good luck and have fun! :D

Cheers,

-Naten

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