Jump to content

Colonization of the System


Recommended Posts

God-Queen Ewallen, Ruler of star and seas, master of all she surveys, has made another (unreasonable) command! Her worsening madness has compelled her to demand that you colonize all bodies of the sun, and do so within 1 year's time! She made sure to mention that she wanted to make sure her colonists were "strong, vital, and had enough room for activities". You didn't have the heart to tell her you've never launched a rocket before, but you know the price of failing the God-Queen!

Challenge:

Within 1 game year (426 kerbin days), put a Hitchhiker storage container on all non-gaseous bodies in the Kerbol system. Winners will be determined by:

1) The fewest amount of days

2) The most bodies that have a storage container on them by the end of the year (if no one has been able to colonize all the bodies within the timeframe)

Constraints:

1) You must start a new career.

2) Stock parts only.

3) No mods that affect the game system itself. Kerbal engineer, Mechjeb are OK. Additionally, "AGM (Action Group Monitor)

Editor Extensions which allows slightly more freedom (especially in degrees of symmetry), or any graphical mod such as Universe Replacer or Hot Rockets, Cloud stuff, etc. as long as it doesn't add parts or change physics.

4) No cheats, obviously (debug menu, etc.)

5) The storage containers need to be powered and full of (alive!) Kerbins.

Additional, Jeb-level bonus points:

"I'm not made of money!"

Only one vessel can be sent to each orbital body. You will need to send a ship with 2 hitchhiker storage containers to Eve, 2 to Duna, and 5 to Jool. Completion of this fiscally responsible challenge will net you 50 days off your final score.

Remember, these are colonists- they don't have to come home! That said, you will probably have to figure out how to balance your science gains with making sure your colonists are comfortable. Have fun!

Leaderboard:

1:

2:

3:

4:

5:

Edited by DrZaius
Link to comment
Share on other sites

Well, there is a time frame here. As an example, you can choose to transmit science back from Laythe, or wait for an appropriate window to launch it back to Kerbin. However, if you are counting on that science it will make it harder for you to hit your other launch windows.

EDIT: This was in response to a question asking, "Why wouldn't I always bring my science back?"

Edited by DrZaius
Link to comment
Share on other sites

As suggestions, allow the following mods:

AGM (Action Group Monitor) that allows you make and change action groups in mission rather than just in the VAB

Editor Extensions which allows slightly more freedom (especially in degrees of symmetry)

any graphical mod such as Universe Replacer or Hot Rockets as long as it doesn't add parts or change physics.

Perhaps allow Stockalike mods (or have a separate leaderboard for those that use them), if they're vetted as OK.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...